Wiki

Quests

80 quests · 9 quest trees (65 chapters)

Quests

Listed in the order you come across them during the adventure.

The Shoot Thief Taro Village · Gardener

Every night, a Pokémon nibbles the young shoots in a Taro Village garden. Find out which one, then show one to the gardener.

Available
From the start of the adventure
Where to start
In Taro Village, near the flower garden
Steps
  1. Talk to the gardener near the flower garden in Taro Village.
  2. Find where the Goatiny graze, near the pond with the wooden bridge on Zephyr Route.
  3. Show the gardener in Taro Village a Goatiny.
Rewards
The Walking Leaf Southtown Beach · Beachgoer

Show a Lotad to a beachgoer who sees one every morning but can never get close to it.

Available
From the start of the adventure
Where to start
In the middle of Southtown Beach
Steps
  1. Talk to the beachgoer in the middle of Southtown Beach.
  2. Show the beachgoer a Lotad.
Rewards
A Cuddly Toy in Its Beak Southtown · Local resident

Find the Burny cuddly toy of a Southtown resident, which vanished during the night.

Available
From the start of the adventure
Where to start
In Southtown
Steps
  1. Talk to the crying resident in Southtown.
  2. Look, in the west of Southtown Beach, for someone who may have seen the Burny cuddly toy.
  3. Look for the Burny cuddly toy in the southeast of Illusia Forest.
  4. Bring the Burny cuddly toy back to the Southtown resident.
Rewards
Potion200 ₽
The Old Trunk in the Book Library · Southtown · Reader

Go and see in Illusia Forest whether the old hollow trunk described in a library book really exists.

Available
From the start of the adventure
Where to start
In the Southtown library
Steps
  1. Talk to the reader in the Southtown library.
  2. Look for the old hollow trunk in the middle of Illusia Forest.
  3. Tell the reader in the library what you saw.
Rewards
The Titan's Breath Southtown · Mapmaker

Help the village mapmaker finish the trail map by observing the Titan of the Gale Jungle without provoking it.

Available
After earning the Shu-Islet badge
Where to start
In Southtown, in the village
Steps
  1. Talk to the mapmaker in Southtown.
  2. Go and watch the Titan's domain from a distance, in the southwest of the Gale Jungle.
  3. Go back to the mapmaker and describe what you saw.
  4. Slowly approach the Titan's domain, without any sudden move.
  5. Go back to the mapmaker.
Rewards
A Quiet Partner Mistral Dive · Mistral Beach · Diver

A diver is training for the underwater trials of the Litrem Gym without being registered yet, and prefers to improve quietly. A training battle would help the diver feel ready.

Available
Have the Diving Kit (the quest takes place underwater)
Where to start
In Mistral Dive, toward the south
Steps
  1. Talk to the diver toward the south of Mistral Dive.
  2. Battle the diver.
  3. Talk to the diver after the battle.
Rewards
Not So Unbeatable Cafe · Shu-Islet · Cafe customer

Beat the trainer warming up near the dojo in Shu-Islet, to prove to a cafe customer that this trainer is not unbeatable.

Available
From the start of the adventure
Where to start
At the cafe, in the north of Shu-Islet
Steps
  1. Talk to the customer eating cake at the cafe, in the north of Shu-Islet.
  2. Defeat the trainer warming up near the dojo in Shu-Islet.
  3. Go back to the customer at the cafe.
Rewards
1,000 ₽
The Compass in the Well Pokémon Center · Shu-Islet · Hiker

Find the compass a hiker dropped at the foot of the ladder in the town well.

Available
After earning the Shu-Islet badge
Where to start
At the Shu-Islet Pokémon Center
Steps
  1. Talk to the hiker with a twisted ankle at the Pokémon Center in Shu-Islet.
  2. Look for the compass at the foot of the well ladder, in Yellow Well (East).
  3. Bring the compass back to the hiker at the Pokémon Center.
Rewards
Magnet300 ₽
The Watching Spot Shu-Islet · Angler

Go and see whether the Goldeen a relative of the angler used to talk about still shows up in the palm tree pool, then catch one to show the angler.

Available
Having the Old Rod
Where to start
In Shu-Islet, by the pool in the south of town, near a small jetty
Steps
  1. Talk to the angler, by the pool in the south of town.
  2. Go and watch the water of the palm tree pool, in the center of town.
  3. Fish for and catch a Goldeen to show the angler.
  4. Go back to the angler at the south pool.
Rewards
A Party to Plan Maritile · Local resident

Help a resident of Maritile find the right gift idea for a surprise party.

Available
From the start of the adventure
Where to start
In Maritile, near the Pokémon Center
Steps
  1. Talk to the resident near the Maritile Pokémon Center.
  2. Quietly ask what would make a good gift, on the other side of the bridge: the resident near the town hall and the passerby on the square to the west.
  3. Go back to the resident near the Pokémon Center and share what you learned.
Rewards
A Question Asked Right Ikodaria · Villager

Understand why the Iko Iko are wary of strangers in a hurry.

Available
After earning the Shu-Islet badge
Where to start
In Ikodaria, on the big plaza
Steps
  1. Talk to the villager on the big plaza in Ikodaria.
  2. Find the keeper watching over the sleeping Bouffalant, north of the big plaza, and politely ask the question.
  3. Go back to the villager on the big plaza.
Rewards
Silk Scarf150 ₽
The Right Gesture Ikodaria · Newcomer

Help a newcomer earn the Iko Iko's acceptance: learn the right gesture from an Iko Iko, pass it on, then put it into practice in the Boglands.

Available
From the start of the adventure
Where to start
In Ikodaria, in the village
Steps
  1. Talk to the newcomer in Ikodaria.
  2. Ask an Iko Iko to teach you the right gesture, on the big plaza south of the village.
  3. Explain to the newcomer the gesture the Iko Iko taught you.
  4. Gather five seeds fallen at the foot of the roots of the big white trees, in the Boglands.
  5. Bring the seeds back to the newcomer and explain how you gathered them.
Rewards
Nobody Believed Him Yellow Well · Hiker

Catch the rare Pokémon a hiker spotted in the Yellow Well cave, a sighting nobody believed.

Available
From the start of the adventure
Where to start
In the Yellow Well cave
Steps
  1. Talk to the hiker in the Yellow Well.
  2. Catch a Clefairy while exploring the Yellow Well, then return to the hiker.
Rewards
400 ₽New wild Pokémon : Zubat
A Noise in the Cavern Echo Cavern · Hiker

Show a Rocute to a hiker who is too worried by the noise in the tunnels to go on.

Available
From the start of the adventure
Where to start
In Echo Cavern
Steps
  1. Talk to the hiker in Echo Cavern.
  2. Show a Rocute to the hiker in Echo Cavern.
Rewards
Sharp Beak300 ₽
The Forgotten Tunnel Red Well · Archivist

Find, in the Red Well, the entrance to a side tunnel mentioned in old mining records and closed off for decades.

Available
From the start of the adventure
Where to start
In the Red Well, next to the chamber where the tunnel is hidden
Steps
  1. Talk to the archivist in the Red Well.
  2. Look for the tunnel entrance in the next chamber of the Red Well, at the foot of the big rocks.
  3. Go back to the archivist.
Rewards
The Shy Jowlta Stillwind Route · Ranger

Show a Jowlta to the ranger on Stillwind Route, who never manages to get close to one. They can be found in the route's tall grass, but they are rare.

Available
From the start of the adventure
Where to start
On Stillwind Route
Steps
  1. Talk to the ranger on Stillwind Route.
  2. Show a Jowlta to the ranger on Stillwind Route.
Rewards
The Tree No One Can Find Route 501 · Herbalist

Help the herbalist on Route 501 find a tree sought for years, whose bark is used for healing.

Available
After earning the Agoma badge
Where to start
On Route 501
Steps
  1. Talk to the herbalist on Route 501.
  2. Look for a big lone tree, further south on Route 501, near a pond.
  3. Go back to the herbalist.
Rewards
Sitrus Berry ×2300 ₽New wild Pokémon : Noibat
A Field Account Museum · Orevive · Tourist

Find some remains of the old city of Deuna for the travel journal of the tourist at the Orevive Museum.

Available
From the start of the adventure
Where to start
At the Orevive Museum, near the fossils
Steps
  1. Talk to the tourist at the Orevive Museum.
  2. Go look for remains in the Deuna Desert, east of Orevive.
  3. Go back to the tourist at the Museum and describe the remains you found.
Rewards
Silver Powder300 ₽New wild Pokémon : Togepi
The Braggart on the Road Pokémon Center · Orevive · Trainer

Teach a lesson to the overconfident trainer who challenges everyone on Route 504.

Available
From the start of the adventure
Where to start
At the Orevive Pokémon Center
Steps
  1. Talk to the trainer whose Pokémon are resting at the Orevive Pokémon Center.
  2. Defeat the boastful trainer on Route 504.
  3. Go back to the trainer at the Orevive Pokémon Center.
Rewards
Silence Under the Ice Route 505 · Local resident

Help a local resident of Route 505 find a relative who went to explore the Frozen Cave and never came back.

Available
After earning the Agoma badge
Where to start
On Route 505, in the southwest
Steps
  1. Talk to the local resident in the southwest of Route 505.
  2. Look for a first clue in front of the entrances to the Frozen Cave, on the west side of the route.
  3. Follow the trail into the Frozen Cave and find the missing relative.
  4. Go back to the local resident.
Rewards
Focus Band600 ₽
A Way to Secure Agoma Station · Local resident

Check that Route 501 is safe, so that the book a local resident of Agoma ordered can finally arrive.

Available
From the start of the adventure
Where to start
At Agoma Station
Steps
  1. Talk to the local resident at Agoma Station.
  2. Go see whether Route 501 is safe, on the Agoma side.
  3. Go back to the local resident at Agoma Station.
Rewards
The First Step on the Path House · Agoma · Housekeeper

Watch the first attempt of a housekeeper in Agoma who has always dreamed of becoming a Pokémon groomer.

Available
From the start of the adventure
Where to start
In a house in Agoma
Steps
  1. Talk to the housekeeper in a house in Agoma.
  2. Find the lost ribbon on the Agoma town square.
  3. Bring the ribbon back to the housekeeper, then watch the attempt.
Rewards
The Register of Attempts Agoma · Gym archivist

Find someone who lost at the Agoma Gym to write the first page of the register of failed attempts the Gym archivist wants to start.

Available
From the start of the adventure
Where to start
In Agoma
Steps
  1. Talk to the Gym archivist in Agoma.
  2. Find someone who lost at the Gym and is willing to write the first page, perhaps at the Agoma Pokémon Center.
  3. Bring the archivist the tired trainer's page.
  4. Come back to see the archivist once the register is bound.
Rewards
Scope Lens500 ₽
A Trace Before the Wind Brumeo Path · Local resident

Go and look at fresh tracks in the snow before the wind wipes them out, to find out whether a big Pokémon is bringing rocks down on Brumeo Path.

Available
From the start of the adventure
Where to start
On Brumeo Path
Steps
  1. Talk to the local resident on Brumeo Path.
  2. Go and see the tracks in the snow, toward the north of the path, before the wind erases the tracks.
  3. Go back to the local resident on Brumeo Path.
Rewards
Metal Coat350 ₽New wild Pokémon : Togetic
The Changing Mushrooms Rainbow Forest · Hiker

Ask two Rainbow Forest regulars about the giant mushrooms, for a curious hiker.

Available
From the start of the adventure
Where to start
In the Rainbow Forest, to the west
Steps
  1. Talk to the hiker in the west of the Rainbow Forest.
  2. Ask the painter, in the southeast of the Rainbow Forest, about the mushrooms.
  3. Ask the scientist, deeper in the forest to the east, about the mushrooms.
  4. Go back to the hiker.
Rewards
Magost Berry ×3300 ₽New wild Pokémon : Fletchinder
The Missing View Frozen Cave · Route · Painter

Find the viewpoint a painter is missing to paint the Frozen Cave.

Available
From the start of the adventure
Where to start
In the big hall of the Frozen Cave
Steps
  1. Talk to the painter in the big hall of the Frozen Cave.
  2. Explore the cave and spot a striking viewpoint.
  3. Go back to the painter.
Rewards
A Hat Out of Reach Imland · Local resident

Retrieve a knitted hat stuck up high, for the local resident who collects the belongings of the former residents of Imland.

Available
From the start of the adventure
Where to start
In Imland
Steps
  1. Talk to the local resident who collects the former residents' belongings, in Imland.
  2. Find the knitted hat stuck in the big tree in the south of Imland, over by the park.
  3. Bring the knitted hat back to the local resident who collects belongings.
Rewards
Black Belt400 ₽
A Floating Model Electrostatic Route · Painter

Show a Leviton to the painter on the Electrostatic Route, who dreams of drawing one. Leviton lives among the floating rocks, on the other stretch of the road, toward Vanamane.

Available
From the start of the adventure
Where to start
On the Electrostatic Route, near the south entrance
Steps
  1. Talk to the painter near the south entrance of the Electrostatic Route.
  2. Show the painter a Leviton.
Rewards
1,400 ₽
A Dead Radio Pokémon Center · Romaneige · Traveler

Recharge the radio of a traveler at the Pokémon Center, drained by the cold, with an Electric-type Pokémon.

Available
From the start of the adventure
Where to start
At the Romaneige Pokémon Center
Steps
  1. Talk to the traveler warming up in the Pokémon Center in Romaneige.
  2. Show the traveler at the Pokémon Center an Electric-type Pokémon.
Rewards
The Cracked Block House · Romaneige · Ice sculptor

Help the ice sculptor mend the cracked work block with an Ice-type Pokémon, before the season starts.

Available
From the start of the adventure
Where to start
In Romaneige, in the sculptor's house
Steps
  1. Talk to the ice sculptor, at the sculptor's house.
  2. Go and examine the crack in the ice block up close, in the northwest corner of the village.
  3. Show the sculptor an Ice-type Pokémon, at the sculptor's house.
  4. Go back to see the sculptor at the sculptor's house.
Rewards
The Isolated Family Romaneige · Volunteer

Bring supplies to a family isolated by the snow, at the request of a volunteer from the village association.

Available
From the start of the adventure
Where to start
In Romaneige, in the village
Steps
  1. Talk to the association volunteer in Romaneige.
  2. Gather supplies and firewood for the isolated family, by the log pile in the east of the village.
  3. Take the supplies to the family in the isolated house, in the northeast of Route 505.
  4. Go back to see the volunteer.
Rewards
The Snover of Long Ago Romaneige · Local resident

Show a Snover caught near Romaneige, on Route 505 or Brumeo Path, to a local resident who has not seen one since childhood.

Available
From the start of the adventure
Where to start
In Romaneige
Steps
  1. Talk to the local resident in Romaneige.
  2. Show the local resident of Romaneige a Snover.
Rewards
The Storm's Flashlight Route 507 · Local resident

Find the flashlight a local resident lost in the marsh on Route 507 during the storm.

Available
From the start of the adventure
Where to start
On Route 507, in the southeast of the road
Steps
  1. Talk to the local resident in the southeast of Route 507.
  2. Look for the flashlight in a marsh ringed by a low cliff, south of the Old Lighthouse.
  3. Bring the flashlight back to the local resident in the southeast of Route 507.
Rewards
Testing the Combos Route 508 · Trainer

Battle a trainer who wants to test some move choices before buying those moves from the Move Master with colored shards.

Available
From the start of the adventure
Where to start
On Route 508, near the Move Master
Steps
  1. Talk to the trainer standing near the Move Master.
  2. Battle the trainer.
  3. Talk to the trainer after the battle.
Rewards
Dawn Stone1,400 ₽
To Tell or Not to Tell Route 503 · Former Sierra Power Plant worker

Since the explosion at the Sierra Power Plant, everyone on the road asks this former worker what happened. Telling everything could scare people, but staying quiet would leave them in the dark. Help make the call.

Available
After restoring the network at the Sierra Power Plant
Where to start
On Route 503, near the Sierra Power Plant
Steps
  1. Talk to the former plant worker on Route 503, near the Sierra Power Plant.
  2. Help the former worker choose what to tell the people on the road.
Rewards
2,200 ₽
The Dome Under Red Trees Route 506 - West · Former pilot

Go and see, on the former pilot's behalf, a stone dome spotted from the sky that the pilot never dared to approach.

Available
From the start of the adventure
Where to start
On Route 506 West, where the sand trail heads east
Steps
  1. Talk to the former pilot on Route 506 West.
  2. Follow the sand trail east and look for the stone dome.
  3. Get close to the stone dome, without going inside.
  4. Go back to see the former pilot.
Rewards
Zoom Lens1,600 ₽
The Stuck Equipment Electrostatic Route · Scientist

Retrieve a scientist's measuring equipment, stuck between two floating rocks too charged for the scientist to get close.

Available
From the start of the adventure
Where to start
On the Electrostatic Route, near the floating rocks
Steps
  1. Talk to the scientist who studies the floating rocks.
  2. Look for the measuring equipment from the sand terraces, to the east.
  3. Retrieve the measuring equipment, carefully.
  4. Bring the measuring equipment back to the scientist.
Rewards
Eviolite1,400 ₽
Wood or Metal? Vanamane · Artisan

Help an artisan in Vanamane test a wooden roof with a Rock-type Pokémon.

Available
From the start of the adventure
Where to start
In Vanamane, by the wooden crates, in the northwest of town
Steps
  1. Talk to the artisan by the wooden crates, in the northwest of Vanamane.
  2. Show a Rock-type Pokémon to the artisan.
Rewards
A Witness for the Marsh Avah-Maha · Local resident

Check that the marsh on Route 507 can be crossed, for a local resident of Avah-Maha who needs a witness.

Available
From the start of the adventure
Where to start
In Avah-Maha, north of the square
Steps
  1. Talk to the local resident, north of the square in Avah-Maha.
  2. Go and check on Route 507 that the marsh can be crossed.
  3. Go back to the local resident in Avah-Maha.
Rewards
Fire Stone1,500 ₽New wild Pokémon : Crobat
An Opinion on the Route 506 - Cycling Road · Route · Town hall employee

Test, from end to end, the route a town hall employee is preparing for cyclists.

Available
From the start of the adventure
Where to start
On "506 - Cycling Road", near the house in the north of the track
Steps
  1. Talk to the town hall employee near the house in the north of the track.
  2. Test the route all the way to the far end of the cycling road, to the south.
  3. Go back to the town hall employee.
Rewards
1,000 ₽
A Detector to Recalibrate Kila-Poke · Scientist

Help a scientist in Kila-Poke recalibrate a mineral detector with an Electric-type Pokémon.

Available
From the start of the adventure
Where to start
In Kila-Poke, in the southeast of town
Steps
  1. Talk to the scientist in the southeast of Kila-Poke.
  2. Show an Electric-type Pokémon to the scientist.
Rewards
Cell Battery1,650 ₽
The Street Lamp Survey Route 506 - East · Helion Antenna technician

The Helion Antenna technician keeps an eye on everything that draws energy from the network. The street lamp survey is complete, except for Imland: go there and check the condition of the town's street lamps.

Available
From the start of the adventure
Where to start
On Route 506 (East), at the foot of the Helion Antenna
Steps
  1. Talk to the technician at the foot of the Helion Antenna.
  2. Go to Imland and check the condition of the street lamps.
  3. Go back to the technician at the foot of the Helion Antenna.
Rewards
Light Clay1,500 ₽
A Behavior to Confirm Seaway 512 · Scientist

A scientist studies the Electric-type Pokémon of Seaway 512. A strange behavior, seen only once, has never happened again: show the scientist an Electric-type Pokémon to confirm it.

Available
From the start of the adventure
Where to start
On Seaway 512, where the scientist studies the Pokémon living underwater
Steps
  1. Talk to the scientist who studies Pokémon underwater, on Seaway 512.
  2. Show an Electric-type Pokémon to the scientist.
Rewards
1,500 ₽New wild Pokémon : Dedenne
The Ghost of the Depths Seaway 512 · Diver

A Jellight was spotted once in the clumps of seaweed, and nobody has managed to catch one since. Catch one to prove it was not a dream.

Available
Have the Diving Kit (the quest takes place underwater)
Where to start
In the southeast of Seaway 512, underwater
Steps
  1. Talk to the diver in the southeast of Seaway 512.
  2. Catch a Jellight in the clumps of seaweed.
Rewards
Mystic Water7,000 ₽
The Test Battle Seaway 512 · Diver

The diver has just had the diving gear serviced and wants to be sure it holds up. Nothing beats a real underwater battle to put it to the test.

Available
Have the Diving Kit (the quest takes place underwater)
Where to start
In the west of Seaway 512, underwater
Steps
  1. Talk to the diver in the west of Seaway 512.
  2. Battle the diver.
  3. Talk to the diver after the battle.
Rewards
A Recipe to Test Cromalide · Lemonade seller

The lemonade seller on the terrace has a new recipe in mind: an iced lemonade. Before offering it, the seller wants to know whether an Ice-type Pokémon enjoys it.

Available
From the start of the adventure
Where to start
In Cromalide, on the terrace with parasols, in the west of the town
Steps
  1. Talk to the lemonade seller on the terrace with parasols, in the west of Cromalide.
  2. Show an Ice-type Pokémon to the lemonade seller.
Rewards
Restarting the Slot Machine Casino · Sorticora · Casino customer

Since this morning, the counters of a slot machine have been showing nonsense, but the staff insists everything is fine. A casino customer wants to restart it with an Electric-type Pokémon to prove it is out of order.

Available
From the start of the adventure
Where to start
In the Casino, by the slot machines on the left
Steps
  1. Talk to the casino customer by the slot machines on the left.
  2. Show an Electric-type Pokémon to the casino customer.
Rewards
500 coins1,000 ₽
The Cards No Longer Listen Sorticora · Former blackjack player

Help a former blackjack ace understand what is scrambling the ace's instinct, with a Psychic-type Pokémon.

Available
From the start of the adventure
Where to start
In Sorticora
Steps
  1. Talk to the former blackjack player in Sorticora.
  2. Go to the foot of the towers, east of the square, and look up at the rooftops.
  3. Show the former player a Psychic-type Pokémon.
  4. Go back to see the former player.
Rewards
Odd Incense1,500 ₽New wild Pokémon : Klefki
The Last Regular Sorticora · Painter

Help the painter convince one last reluctant casino regular to join the painter's support group.

Available
From the start of the adventure
Where to start
In Sorticora, in the west of the square
Steps
  1. Talk to the painter in the west of the square.
  2. Look for the regular who refuses any help, on the west side of the Pokémon Center.
  3. Go back to see the painter.
  4. Bring the painter's message to the regular at the Pokémon Center.
  5. Go back to see the painter.
Rewards
Smoke Ball2,000 ₽
Walking Away with Pride Sorticora · Trainer

Out of pride, a trainer got pulled into an informal street fight. To back out without losing face, the trainer asks for someone to go and talk to the opponent who issued the challenge.

Available
From the start of the adventure
Where to start
In Sorticora, in the southwest of the square
Steps
  1. Talk to the trainer in the southwest of the Sorticora square.
  2. Find the opponent who issued the challenge, in one of the town's houses.
  3. Go back to the trainer on the square.
Rewards
1,550 ₽
A Shortcut to Confirm Route 502 · Guide

People say a hidden area, at the top of a cliff on Route 502, leads straight to the Wild Area. Read the sign at the foot of the cliff for the guide who advises travelers.

Available
From the start of the adventure
Where to start
On Route 502, in the southwest of the road
Steps
  1. Talk to the guide who advises travelers, in the southwest of the road.
  2. Look for the sign at the foot of a cliff, in the northeast of the road, and read what it says about the hidden area.
  3. Go back to the guide in the southwest of the road.
Rewards
Choice Scarf1,200 ₽
What the Crystals Tell Route 502 · Researcher

Help the researcher understand the Route 502 crystals, which react to sandstorms, by gathering what people on the road have noticed.

Available
From the start of the adventure
Where to start
On Route 502, by a large crystal, in the west of the road
Steps
  1. Talk to the researcher, by a large crystal, in the west of the road.
  2. Find the worker who repairs the bridge, in the west of the road.
  3. Find, further south on the road, the trainer who studies the crystals.
  4. Go back to the researcher and report what you learned.
Rewards
Deuna Relic1,500 ₽
An Arrokuda to Record Wild Area · Naturalist

A naturalist is cataloguing the aquatic wildlife of the Wild Area for a regional inventory. Only one species is missing: Arrokuda, which can only be fished here with the Good Rod.

Available
Having the Good Rod
Where to start
In the Wild Area, near a pond
Steps
  1. Talk to the naturalist cataloguing the aquatic wildlife, near a pond.
  2. Fish up an Arrokuda with the Good Rod, in the waters of the Wild Area.
Rewards
2,200 ₽New wild Pokémon : Yanmega
A Book to Return Beoda Station · Traveler

While packing, a traveler found a fragile antique book bearing the stamp of the Beoda Observatory. Bring it back to the Observatory archivist.

Available
From the start of the adventure
Where to start
At Beoda Station, waiting for a train
Steps
  1. Talk to the traveler waiting for a train, at Beoda Station.
  2. Bring the book to the Observatory archivist, in the west of Beoda.
  3. Go back to the traveler, at Beoda Station.
Rewards
Ring Target1,200 ₽
Before the Mountain Beoda · Climber

A climber is training to withstand the heat by the lava channel before climbing Mt. Alliance, but knows almost nothing about that mountain. Ask around Beoda what people say about it.

Available
From the start of the adventure
Where to start
In Beoda, by the lava channel, in the east of the town
Steps
  1. Talk to the climber training by the lava channel, in the east of Beoda.
  2. Ask at the Beoda Pokémon Center what people know about Mt. Alliance.
  3. Ask at Beoda Station what people say about Mt. Alliance.
  4. Go back to the climber by the lava channel.
Rewards
Spell Tag1,200 ₽
The Elusive Pigment Beoda · Mural restorer

Find a Roseli Berry in a narrow passage near the gym, so that the restorer can finish restoring the murals.

Available
From the start of the adventure
Where to start
In Beoda, at the foot of the murals in the north of town
Steps
  1. Talk to the restorer, at the foot of the murals in the north of Beoda.
  2. Look for a narrow passage in the east of the town, near the gym.
  3. Pick the Roseli Berry, carefully.
  4. Bring the berry back to the restorer.
Rewards
A Meeting to Arrange Route 509 · Traveling breeder

Show a Lucario to a traveling breeder for a long-held project: bringing together two rarely crossed lines.

Available
From the start of the adventure
Where to start
On Route 509, near the Day Care
Steps
  1. Talk to the traveling breeder, near the Day Care.
  2. Show the traveling breeder a Lucario.
  3. Drop by the traveling breeder again while the pairing is being prepared at the Day Care.
  4. Come back later to see the traveling breeder.
Rewards
Riolu (egg)3,880 ₽
The Blocked Measuring Point Route 509 · Meteorologist

A meteorologist records the strength and direction of the wind every day, at the foot of the windmill. But the local Brawven chase the meteorologist off as soon as the equipment is set up: catch one to calm the others down.

Available
From the start of the adventure
Where to start
On Route 509, in the north of the road
Steps
  1. Talk to the meteorologist who studies the wind, in the north of the road.
  2. Catch a Brawven in the tall grass of the road.
Rewards
Binding Band4,000 ₽New wild Pokémon : Emolga
Checking, Not Believing Route 510 · Scientist

People say a strange energy has transformed a corner of Hidden Cave. A scientist who only believes what can be checked asks for someone to go and look in person.

Available
From the start of the adventure
Where to start
On Route 510, in the north of the road
Steps
  1. Talk to the scientist in the north of Route 510.
  2. Go and see the big cluster of turquoise crystals, in the north of Hidden Cave, and note what you find there.
  3. Go back to the scientist in the north of Route 510.
Rewards
4,200 ₽New wild Pokémon : Noivern
One Last Serious Test Route 510 · Trainer

A trainer is training hard for a tournament and is looking for an opponent to find out where the team stands.

Available
From the start of the adventure
Where to start
On Route 510, at the foot of the big tree
Steps
  1. Talk to the trainer at the foot of the big tree.
  2. Battle the trainer.
  3. Talk to the trainer again after the battle.
Rewards
Expert Belt3,200 ₽
Small Size, Great Technique Route 510 · Researcher

A researcher is studying how some Fighting-type Pokémon make up for a small size with technique. A small training battle will check this under real conditions, before the study is presented at the Trainers' School in Alliance Port.

Available
From the start of the adventure
Where to start
On Route 510
Steps
  1. Talk to the researcher.
  2. Battle the researcher.
  3. Talk to the researcher again after the battle.
Rewards
3,000 ₽
The Field Notebook Cafe · Ghessa · Former lab assistant

Check two places described in the field notebook of a former Ghessa Laboratory assistant, the Ghessa windmills and the Route 510 bridge, before the notebook goes to the Orevive Museum.

Available
From the start of the adventure
Where to start
In the Ghessa café
Steps
  1. Talk to the former lab assistant in the café.
  2. Check the two windmills, west of the village of Ghessa.
  3. Check the bridge over the river south of Ghessa, on Route 510.
  4. Report your findings to the former lab assistant.
Rewards
TM583,400 ₽
A Threat to the Gym Baydha · Local resident

A resident of the neighborhood can no longer stand the lights and humming of the city, and threatens to cut everything off on the day of the next Baydha Gym challenge. Convince that resident to give up.

Available
From the start of the adventure
Where to start
In Baydha, in the west of the city
Steps
  1. Talk to the local resident in the west of Baydha.
  2. Find the person threatening the Gym, in the south of the city.
  3. Defeat the person threatening the Gym to put an end to the threat.
  4. Go back to the local resident in the west of Baydha.
Rewards
TM713,600 ₽
The Carved Mark House · Litrem · Researcher

A researcher is mapping the currents beneath Litrem for the city's fishers. The plans mention a mark carved on the fountain in the square, which nobody has found so far.

Available
From the start of the adventure
Where to start
In a house in the southeast of Litrem
Steps
  1. Talk to the researcher in a house in the southeast of Litrem.
  2. Look for the mark carved on the fountain rim, in the northeast of the square.
  3. Go back to the researcher.
Rewards
4,400 ₽
The Little Patient Litrem · Pokémon carer

Help the Litrem carer heal an injured Chinchou by finding the rare healing flask lost on Route 506.

Available
From the start of the adventure
Where to start
In Litrem, next to an injured Chinchou
Steps
  1. Talk to the carer in Litrem.
  2. Look for the carer's rare healing flask on Route 506 - West, east of Litrem.
  3. Bring the rare healing flask back to the carer.
  4. Come back later to see how the Chinchou is doing.
Rewards
The Mended Nets Litrem · Net mender

Since the last storm, two customers have not come back for their repaired nets. The net mender cannot leave the workshop, so go and tell them the nets are ready.

Available
From the start of the adventure
Where to start
In Litrem, in the west of the square
Steps
  1. Talk to the net mender, in the west of the square.
  2. Tell the first customer, who can often be found toward the southwest of the square.
  3. Tell the second customer, upstairs in a house in the southeast of Litrem.
  4. Go back to the net mender.
Rewards
Iron Ball4,400 ₽
The Old Sailor's Theory House · Litrem · Sailor

Prove a sailor's theory about what lives in the sea under the city, before the sailor retires for good.

Available
Having the Diving Kit
Where to start
In a house in the northwest of Litrem
Steps
  1. Talk to the sailor in a house in the northwest of Litrem.
  2. Go and look at the glass panel in the paving, toward the north of the square.
  3. Catch an Eelektrik at the bottom of Seaway 511, where these Pokémon live.
  4. Go back to see the sailor at home.
Rewards
Shell Bell4,400 ₽
The Stone That Must Last House · Litrem · Painter

The painter has to carve a memorial stone for sailors lost at sea, and the stone must last for years. To get it right, the painter wants a close look at a Rock-type Pokémon.

Available
From the start of the adventure
Where to start
In a house in the west of Litrem
Steps
  1. Talk to the painter in a house in the west of Litrem.
  2. Show the painter a Rock-type Pokémon.
Rewards
4,400 ₽
What Gets Left Behind Victory Road - 1 · Former miner

Near the lava, the heat is so strong that exhausted trainers drop items without noticing. The former miner collects them to hand back at the exit, but the back of the cave is too hot. Fetch them instead.

Available
From the start of the adventure
Where to start
In Victory Road - 1, in the south of the cave
Steps
  1. Talk to the former miner in the south of the cave.
  2. Look for the items left behind near the lava, deep in the cave.
  3. Bring the items back to the former miner.
Rewards
5,600 ₽New wild Pokémon : Talonflame
Ready for the League Victory Road - 2 · Trainer

The trainer is about to register for the League, without being sure of being ready. One last serious battle should settle the question.

Available
From the start of the adventure
Where to start
In Victory Road - 2
Steps
  1. Talk to the trainer.
  2. Battle the trainer.
  3. Talk to the trainer after the battle.
Rewards
Rocky Helmet5,600 ₽
A Partner Before the League Victory Road - 6 · Pokémon League · Trainer

The trainer is training in a rock chamber before going to the League: the trainer's Fire Pokémon can go all out there without setting anything on fire. A training partner able to hold firm in battle is welcome.

Available
From the start of the adventure
Where to start
In Victory Road - 6, in a rock chamber
Steps
  1. Talk to the trainer in the rock chamber.
  2. Battle the trainer.
  3. Talk to the trainer after the battle.
Rewards
A Piece Worth Finding Dhalma · Office worker

A group of coworkers is preparing a small party on the square, by the fountain. The centerpiece of the decoration was left at the foot of a big building. Check whether it is still in good shape.

Available
From the start of the adventure
Where to start
In Dhalma, north of the eastern fountain
Steps
  1. Talk to the office worker, north of the eastern fountain.
  2. Go and check the decoration piece, southeast of the square.
  3. Go back to the office worker.
Rewards
The Last Component House · Dhalma · Repair technician

Help a repair technician get back the last component needed for some aging machines, kept by a scavenger in the southeast of Dhalma.

Available
From the start of the adventure
Where to start
In a house in the northwest of Dhalma
Steps
  1. Talk to the repair technician in a house in the northwest of Dhalma.
  2. Find the scavenger near the big green containers, in the southeast of the city.
  3. Battle the scavenger.
  4. Bring the component back to the repair technician.
Rewards
The Missing Example Dhalma Tower - Ground Floor · Researcher

Gather the tower researchers' documents and show a Steel-type Pokémon, for an exhibition on sustainable solutions.

Available
From the start of the adventure
Where to start
On the ground floor of Dhalma Tower, in the lobby
Steps
  1. Talk to the researcher in the tower lobby.
  2. Go up and get the observation notes: Dhalma Tower - 3F.
  3. Go up and get the research sheet: Dhalma Tower - 4F.
  4. Show a Steel-type Pokémon to the researcher in the lobby.
  5. Go back to the researcher in the lobby.
Rewards
PP UpTM505,000 ₽New wild Pokémon : Ribombee
The White-Barked Trees Luxurian Jungle · Edenne Island · Explorer

After weeks in the jungle, the explorer still cannot figure out what the big white-barked trees are. Ask the researcher working in the jungle.

Available
From the start of the adventure
Where to start
In the Luxurian Jungle, at the south entrance
Steps
  1. Talk to the explorer at the south entrance of the jungle.
  2. Find the researcher working in the northeast of the jungle and ask about the trees.
  3. Go back to the explorer at the south entrance of the jungle.
Rewards
Sea Incense6,400 ₽
One Last Friendly Challenge Mt. Ikoastrah - Entrance · Iko Island · Trainer

Before leaving for the League, the trainer wants one last friendly challenge to sharpen up one final time.

Available
From the start of the adventure
Where to start
At Mt. Ikoastrah - Entrance, near the great gate
Steps
  1. Talk to the trainer near the great gate.
  2. Battle the trainer.
  3. Talk to the trainer after the battle.
Rewards
TM1146,400 ₽
A Secret Kept for Years Corallia · Edenne Island · Local resident

Follow in the footsteps of a Corallia resident: see the place of the find, learn to wait as the resident once did, and finally hear the story of the Egg kept for years.

Available
From the start of the adventure
Where to start
In Corallia, in a corner of the town where people rarely come
Steps
  1. Talk to the local resident.
  2. Go and see the place where the resident made the find, west of the volcano entrance.
  3. Sit for a while under the big palm tree across the bridge, to the northwest.
  4. Go back to see the local resident.
Rewards
Egg (shiny, perfect IVs) : one species drawn from Zorua, Jowlta, Eevee, Burny, Fishock, Sparlova, Zubat, Goldeen, Magikarp, Porygon, Pygon, Beldum, Wolflora, Abra4,000 ₽
One Last Warm-Up Corallia · Edenne Island · Hiker

The hiker is warming up a team of Pokémon in Corallia before setting off for the volcano, and is looking for one last worthy opponent.

Available
From the start of the adventure
Where to start
In Corallia, on a rock
Steps
  1. Talk to the hiker in Corallia.
  2. Battle the hiker.
  3. Talk to the hiker after the battle.
Rewards
Macho Brace6,400 ₽
The Last Resupply Poké Mart · Edenne Island · Shop clerk

The shop clerk is preparing supplies for trainers heading to the League, without knowing what they really need. Ask two trainers passing through.

Available
From the start of the adventure
Where to start
In the Poké Mart in Corallia
Steps
  1. Talk to the clerk in the shop in Corallia.
  2. Ask the traveler in the north of town what is missing.
  3. Ask the trainer across the bridge, toward the jungle, what is missing.
  4. Go back to the clerk in the shop.
Rewards
The Volcano's Glow Corallia · Edenne Island · Scientist

Someone saw red lights at night at the top of the volcano. Observe the lava near the volcano entrance to find out where the lights come from.

Available
From the start of the adventure
Where to start
In Corallia, near the bridge
Steps
  1. Talk to the scientist near the bridge.
  2. Go and observe the lava, east of the volcano entrance.
  3. Go back to the scientist.
Rewards
Heat Rock6,400 ₽

Quest trees

Series of chapters around a theme. The last chapter of each tree gives an emblem or a title.

Green Thumb

5 chapters

Final reward: title “Green Thumb”. Grass and Bug Pokémon already nearby show up more often.

Chapter 1 A Gift No One Recognizes Illusia Forest · Gardener

Help a forest gardener who has a feel for living things but whom nobody takes seriously for lack of formal training.

Available
After meeting Myrio in Alliance Port and visiting Illusia Forest at least once
Where to start
In Illusia Forest, near a small patch of soil to bring back to life
Steps
  1. Talk to the forest gardener.
  2. Listen to what the gardener wants to prove.
Rewards
Chapter 2 A Real Start, Not a Shortcut Illusia Forest · Gardener

Ask the Miltank breeder in Taro Village for something to feed the soil of the gardener's test plot, rather than a shop fertilizer.

Available
After completing the quest "A Gift No One Recognizes"
Where to start
In Illusia Forest, near the test plot
Steps
  1. Talk to the gardener in Illusia Forest.
  2. Ask the Miltank breeder, in the south of Taro Village, for something to feed the soil of the test plot.
  3. Bring the gardener the breeder's answer.
Rewards
Chapter 3 Proof By Practice Illusia Forest · Gardener

Catch a Ledyba, a real pollinator found on site, to verify that the gardener's method truly works.

Available
After completing the quest "A Real Start, Not a Shortcut"
Where to start
In Illusia Forest, near the test plot
Steps
  1. Talk to the gardener in Illusia Forest.
  2. Catch a Ledyba in Illusia Forest.
Rewards
Chapter 4 A Reaction to Watch Illusia Forest · Gardener

Show the gardener a Grass-type Pokémon to see how it reacts near the test plot and judge whether the soil is healthy.

Available
After completing the quest "Proof By Practice"
Where to start
In Illusia Forest, near the test plot
Steps
  1. Talk to the gardener in Illusia Forest.
  2. Show the gardener a Grass-type Pokémon.
Rewards
Chapter 5 The First Real Proof Illusia Forest · Gardener

See the gardener's test plot up close: the first concrete proof that the method truly works.

Available
After completing the quest "A Reaction to Watch"
Where to start
In Illusia Forest, near the test plot
Steps
  1. Talk to the gardener in Illusia Forest.
  2. Take a close look at the test plot, then go back to the gardener.
Rewards
500 ₽New wild Pokémon : TurtwigTitle “Green Thumb”: Grass and Bug Pokémon already nearby show up more often.

Naturalist

5 chapters

Final reward: title “Naturalist”. Pick a type: Pokémon of that type already nearby show up more often.

Chapter 1 Beyond Plants Illusia Forest · Gardener

Listen to the gardener, now recognized, explain that a real feel for the land goes well beyond plants.

Available
After completing the quest "The First Real Proof" and earning the Beoda badge
Where to start
In Illusia Forest, near the test plot
Steps
  1. Talk to the gardener in Illusia Forest.
  2. Talk to the gardener again to begin the four challenges.
Rewards
Meadow Plate1,800 ₽
Chapter 2 The Regional Specialist Illusia Forest · Gardener

Face the Ground-type specialist, renowned across the region, in the Hidden Cave, then let the gardener know.

Available
After completing the quest "Beyond Plants" and earning the Beoda badge
Where to start
In Illusia Forest, near the test plot
Steps
  1. Talk to the gardener in Illusia Forest.
  2. Defeat the Ground-type specialist in the Hidden Cave, then go back to the gardener.
  3. Go back to the gardener in Illusia Forest.
Rewards
Wide Lens3,800 ₽
Chapter 3 Choosing, Not Enduring Illusia Forest · Gardener

Choose a type and prove to the gardener that you master it, by showing a Pokémon of that type.

Available
After completing the quest "The Regional Specialist" and earning the Baydha badge
Where to start
In Illusia Forest, near the test plot
Steps
  1. Talk to the gardener in Illusia Forest.
  2. Show the gardener a Pokémon of the type you want to master.
Rewards
TM854,400 ₽
Chapter 4 Terrain No One Documents Illusia Forest · Gardener

Go see for yourself the tall grass in the west of Victory Road - 4, which trainers call dangerous and no serious document describes, to give the gardener direct confirmation.

Available
After completing the quest "Choosing, Not Enduring" and earning the Litrem badge
Where to start
In Illusia Forest, near the test plot
Steps
  1. Talk to the gardener in Illusia Forest.
  2. Explore the dangerous sector: the tall grass in the west of Victory Road - 4.
  3. Go back to the gardener with your confirmation.
Rewards
Full Incense5,600 ₽
Chapter 5 The Final Recognition Illusia Forest · Gardener

Face the gardener in person, in front of the test plot, for the final challenge: the hardest of all.

Available
After completing the quest "Terrain No One Documents" and earning the Dhalma badge
Where to start
In Illusia Forest, in front of the test plot
Steps
  1. Talk to the gardener in Illusia Forest.
  2. Defeat the gardener in battle, in front of the test plot.
  3. Hear the gardener's final recognition.
Rewards
Sitrus Berry ×3Egg : one species drawn from Zorua, Jowlta, Eevee, Burny, Fishock, Sparlova, Zubat, Goldeen, Magikarp, Porygon, Pygon, Beldum, Wolflora, AbraTitle “Naturalist”: Pick a type: Pokémon of that type already nearby show up more often.

Fishing

5 chapters

Final reward: emblem “Fishing”. Fish bite more often, and every rod turns up rare catches more easily.

Chapter 1 Pre-Festival Nerves Taro Village · Angler

Find the lucky float of an angler who dreads botching it at the Fishing Festival, then fish together for a while.

Available
After meeting Myrio in Alliance Port and visiting Taro Village at least once
Where to start
In Taro Village, at the edge of the middle pond
Steps
  1. Talk to the angler at the edge of the middle pond.
  2. Find the angler's lucky float, by the water, west of the village.
  3. Bring the lucky float back to the angler.
Rewards
Potion200 ₽
Chapter 2 The Hasty Hook Taro Village · Angler

Show the village angler that all it takes is waiting for a real bite before hooking, with the Old Rod.

Available
After completing the previous chapter, "Pre-Festival Nerves", and having the Old Rod
Where to start
In Taro Village, at the edge of the middle pond
Steps
  1. Talk to the angler.
  2. Catch anything at all with the Old Rod, waiting for a real bite. The fishing is said to be peaceful on the Zephyr Route.
Rewards
Chapter 3 Old Beard Taro Village · Angler

Ask at the village farm what is known there about the Old Beard, the giant Fishock of the village, to help the angler go after it at the Festival.

Available
After completing the previous chapter, "The Hasty Hook"
Where to start
In Taro Village, at the edge of the middle pond
Steps
  1. Talk to the angler.
  2. Go and ask at the farm, west of the village, what is known there about the Old Beard.
  3. Go back to see the angler.
Rewards
Chapter 4 A Bite That Does Not Forgive Taro Village · Angler

Show the angler once more that patience works, by catching a Fishock with the Old Rod.

Available
After completing the previous chapter, "Old Beard"
Where to start
In Taro Village, at the edge of the middle pond
Steps
  1. Talk to the angler.
  2. Catch a Fishock with the Old Rod. Word has it that some can be fished up in Illusia Forest.
Rewards
Chapter 5 Festival Day Taro Village · Angler

On the day of the Fishing Festival, finally land the Old Beard.

Available
After completing the previous chapter, "A Bite That Does Not Forgive"
Where to start
In Taro Village, at the edge of the middle pond
Steps
  1. Talk to the angler.
  2. Catch the Old Beard, the Titan Fishock of the east pond, with the Old Rod.
  3. Go back to the angler and listen to the village's reaction.
Rewards
Great Ball ×3New wild Pokémon : PiplupEmblem “Fishing”: Fish bite more often, and every rod turns up rare catches more easily.

Trainers

10 chapters

Final reward: emblem “Trainers”. Every trainer battle earns more money.

Chapter 1 Nothing That Counts Yet Shu-Islet · Trainer

Hear out the plan of a trainer looking for an opponent of the same level, then open the trainer's record with a battle.

Available
After meeting Myrio in Alliance Port and visiting Shu-Islet at least once
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the trainer.
  2. Battle the trainer to open the record.
Rewards
Chapter 2 The Second Line Shu-Islet · Trainer

Battle an opponent who finally agrees to appear in the Shu-Islet trainer's record, right after your name.

Available
After completing the quest "Nothing That Counts Yet" and earning the Romaneige badge
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the Shu-Islet trainer.
  2. Find and defeat the opponent. Location: Route 505.
  3. Go back to the trainer in Shu-Islet.
Rewards
Chapter 3 The Avoided Rematch Shu-Islet · Trainer

Face an opponent who has trained alone at the same spot ever since beating the Shu-Islet trainer, years ago.

Available
After completing the quest "The Second Line" and earning the Romaneige badge
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the Shu-Islet trainer.
  2. Find and defeat the opponent. Location: Brumeo Path.
  3. Go back to the trainer in Shu-Islet.
Rewards
TM59400 ₽
Chapter 4 Never Twice Shu-Islet · Trainer

Face a marsh opponent who never grants a second chance to a challenger who has already won once.

Available
After completing the quest "The Avoided Rematch" and earning the Kila-Poke badge
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the Shu-Islet trainer.
  2. Find and defeat the opponent. Location: Route 507.
  3. Go back to the trainer in Shu-Islet.
Rewards
1,500 ₽
Chapter 5 Convincing, Not Challenging Shu-Islet · Trainer

Face an opponent retired from competition since a public defeat. The Shu-Islet trainer's request is the first in years to change that opponent's mind.

Available
After completing the quest "Never Twice" and having the Diving Kit
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the Shu-Islet trainer.
  2. Find and defeat the opponent. Location: Seaway 512.
  3. Go back to the trainer in Shu-Islet.
Rewards
Chapter 6 A Door Finally Opens Shu-Islet · Trainer

Face a duo of trainers who only battle challengers with a proven track record.

Available
After completing the quest "Convincing, Not Challenging" and earning the Litrem badge
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the Shu-Islet trainer.
  2. Find and defeat the duo of trainers. Location: Route 502.
  3. Go back to the trainer in Shu-Islet.
Rewards
Focus Sash2,400 ₽
Chapter 7 Under an Observer's Eyes Shu-Islet · Trainer

Face an opponent in Ghessa, under the eyes of a regional sponsorship scout the Shu-Islet trainer hopes to convince. This battle matters more than all the previous ones.

Available
After completing the quest "A Door Finally Opens" and earning the Litrem badge
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the Shu-Islet trainer.
  2. Find and defeat the opponent. Location: Ghessa.
  3. Go back to the trainer in Shu-Islet.
Rewards
Razor Claw3,600 ₽
Chapter 8 A Battle That Throws You Off Shu-Islet · Trainer

Face an opponent who only battles underwater, where bubbles blur your sight.

Available
After completing the quest "Under an Observer's Eyes", earning the Litrem badge and having the Diving Kit
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the Shu-Islet trainer.
  2. Find and defeat the opponent. Location: Seaway 511, underwater.
  3. Go back to the trainer in Shu-Islet.
Rewards
Chapter 9 A Chosen Opponent Shu-Islet · Trainer

Face an opponent far stronger than all the previous ones, sought out on purpose by the Shu-Islet trainer so the record reflects a real test.

Available
After completing the quest "A Battle That Throws You Off" and earning the Litrem badge
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the Shu-Islet trainer.
  2. Find and defeat the opponent. Location: Victory Road - 3.
  3. Go back to the trainer in Shu-Islet.
Rewards
King's Rock5,600 ₽
Chapter 10 The Complete Record Shu-Islet · Trainer

Face the evaluator sent by the sponsorship committee for the very last battle of the Shu-Islet trainer's record, then learn the decision.

Available
After completing the quest "A Chosen Opponent" and earning the Dhalma badge
Where to start
In Shu-Islet, where the trainer trains every day
Steps
  1. Talk to the Shu-Islet trainer.
  2. Find and defeat the evaluator. Location: Dhalma, near the fountain, in the east of the city.
  3. Go back to the trainer to hear the committee's decision.
Rewards
Sitrus Berry ×3Life OrbLeftoversEmblem “Trainers”: Every trainer battle earns more money.

Shiny

10 chapters

Final reward: emblem “Shiny”. The odds of finding a shiny Pokémon go up.

Chapter 1 Never Seen With Her Own Eyes Maritile · Rumor chaser

Help a rumor chaser, who has tracked unusually colored Pokémon for years without ever seeing a single one, check a first rumor at the Maritile market.

Available
After meeting Myrio in Alliance Port and visiting Maritile at least once
Where to start
In Maritile, by the water
Steps
  1. Talk to the rumor chaser in Maritile.
  2. At the Maritile market, ask the local resident who knows about the Goatiny what was seen.
  3. Tell the rumor chaser what the local resident saw.
Rewards
Potion150 ₽
Chapter 2 A Lead to Check Maritile · Rumor chaser

Check on the spot the place of a rumor from last season, on Route 505, rather than repeating the story as it was told.

Available
After completing the previous chapter, "Never Seen With Her Own Eyes", and earning the Alliance Port badge
Where to start
In Maritile, by the water
Steps
  1. Talk to the rumor chaser in Maritile.
  2. Go and check the spot from the rumor, on Route 505.
  3. Go back to the rumor chaser.
Rewards
Chapter 3 Knowing What To Compare To Maritile · Rumor chaser

Catch an ordinary Ralts so the rumor chaser knows exactly what to compare a future sighting to.

Available
After completing the previous chapter, "A Lead to Check", and earning the Agoma badge
Where to start
In Maritile, by the water
Steps
  1. Talk to the rumor chaser in Maritile.
  2. Catch an ordinary Ralts. There should be some on Brumeo Path.
Rewards
Great Ball1,400 ₽
Chapter 4 A Lost Bag Maritile · Rumor chaser

Find the satchel a friend of the rumor chaser lost in Kila-Poke, then bring back three Repels.

Available
After completing the previous chapter, "Knowing What To Compare To", and earning the Romaneige badge
Where to start
In Maritile, by the water
Steps
  1. Talk to the rumor chaser in Maritile.
  2. Look for the lost satchel on the square in Kila-Poke.
  3. Bring the satchel and 3 Repels to the rumor chaser, in Maritile.
Rewards
TM48500 ₽
Chapter 5 A Theory On Hues Maritile · Rumor chaser

Test the rumor chaser's theory about a color pattern specific to Ghost-type Pokémon, on an ordinary individual.

Available
After completing the previous chapter, "A Lost Bag", and earning the Kila-Poke badge
Where to start
In Maritile, by the water
Steps
  1. Talk to the rumor chaser in Maritile.
  2. Show a Ghost-type Pokémon to the rumor chaser.
Rewards
Oval Stone2,550 ₽
Chapter 6 Scaring the Leads Away Maritile · Rumor chaser

Face a rival rumor hunter whose methods are so reckless that everything nearby flees before the rumor chaser can verify anything.

Available
After completing the previous chapter, "A Theory On Hues", and earning the Sorticora badge
Where to start
In Maritile, by the water
Steps
  1. Talk to the rumor chaser in Maritile.
  2. Defeat the rival hunter camped in the south of Beoda.
  3. Go back to the rumor chaser in Maritile.
Rewards
Noibat (egg)1,200 ₽
Chapter 7 The Most Precise Lead Maritile · Rumor chaser

Check the most precise lead the rumor chaser has ever had.

Available
After completing the previous chapter, "Scaring the Leads Away", and earning the Beoda badge
Where to start
In Maritile, by the water
Steps
  1. Talk to the rumor chaser in Maritile.
  2. Go check the spot from the lead, on the square in Baydha.
  3. Go back to the rumor chaser.
Rewards
4,800 ₽
Chapter 8 A Prolonged Stakeout Maritile · Rumor chaser

Gather Super Repels to hold a stakeout of several days in Litrem without being noticed.

Available
After completing the previous chapter, "The Most Precise Lead", and earning the Baydha badge
Where to start
In Maritile, by the water
Steps
  1. Talk to the rumor chaser in Maritile.
  2. Go and scout a spot for the stakeout, in the east of Litrem.
  3. Bring 3 Super Repels to the rumor chaser, in Maritile.
Rewards
4,400 ₽
Chapter 9 A Pattern Never Seen Litrem · Rumor chaser

Check the last sighting in Dhalma, then watch the rumor chaser cross-check every lead and finally spot a common pattern.

Available
After completing the previous chapter, "A Prolonged Stakeout", and earning the Litrem badge
Where to start
In Litrem, at the stakeout spot, in the east of the town
Steps
  1. Talk to the rumor chaser in Litrem.
  2. Ask the guard at the southwest gate of Dhalma what was reported.
  3. Go back to Litrem and tell the rumor chaser what the guard saw.
Rewards
5,600 ₽
Chapter 10 At Last, With Her Own Eyes Maritile · Rumor chaser

Wait with the rumor chaser at the right place and the right time, for a first real look at an unusually colored Pokémon.

Available
After completing the previous chapter, "A Pattern Never Seen", and earning the Dhalma badge
Where to start
In Maritile, by the water
Steps
  1. Talk to the rumor chaser in Maritile.
  2. Wait alongside the rumor chaser, at the right spot.
Rewards
Magikarp Lv. 20, shinySitrus Berry ×3Shiny BallEmblem “Shiny”: The odds of finding a shiny Pokémon go up.

Breeding

5 chapters

Final reward: emblem “Breeding”. Eggs hatch much faster, and the day care produces new broods more often.

Chapter 1 The First Day Alone Mistral Beach · Day Care apprentice

The Day Care apprentice needs help with a Pokémon in care that will not calm down.

Available
After meeting Myrio in Alliance Port and visiting Mistral Beach at least once
Where to start
At Mistral Beach, near the Day Care
Steps
  1. Talk to the apprentice near the Day Care.
  2. Look for some berries in one of the caravans at Mistral Beach - South.
  3. Bring the berries back to the Day Care apprentice.
Rewards
Potion150 ₽
Chapter 2 An Example That Reassures Mistral Beach · Day Care apprentice

The apprentice wants to see whether a calm Pokémon, used to people, can soothe the Emberlet. For that, the apprentice needs a Normal-type Pokémon caught on the south side of the beach.

Available
After completing the previous chapter, "The First Day Alone"
Where to start
At Mistral Beach, near the Day Care
Steps
  1. Talk to the apprentice.
  2. Show the apprentice a Normal-type Pokémon caught at Mistral Beach - South.
Rewards
Chapter 3 A Presence That Truly Helps Mistral Beach · Day Care apprentice

Catch a Flufflet, which falls asleep anywhere, and bring it near the Emberlet.

Available
After completing the previous chapter, "An Example That Reassures"
Where to start
At Mistral Beach, near the Day Care
Steps
  1. Talk to the apprentice.
  2. Catch a Flufflet. Some should be found at Mistral Beach - South.
Rewards
Chapter 4 The Fear That Makes It Flee Mistral Beach · Day Care apprentice

The racket from a training match on the beach scares the still-nervous Emberlet into running away. The apprentice needs help to find it.

Available
After completing the previous chapter, "A Presence That Truly Helps"
Where to start
At Mistral Beach, near the Day Care
Steps
  1. Talk to the apprentice.
  2. Look for the Emberlet in the apprentice's care over by the caravans at Mistral Beach - South.
  3. Go back to reassure the apprentice.
Rewards
Chapter 5 A Successful First Day Mistral Beach · Day Care apprentice

The Emberlet's trainer is coming to pick it up today. Before that, the apprentice needs the notebook that was left in a caravan.

Available
After completing the previous chapter, "The Fear That Makes It Flee"
Where to start
At Mistral Beach, near the Day Care
Steps
  1. Talk to the apprentice.
  2. Look for the apprentice's notebook in one of the caravans at Mistral Beach - South.
  3. Bring the notebook back to the apprentice.
Rewards
Emberlet (egg)Sitrus Berry ×3Emblem “Breeding”: Eggs hatch much faster, and the day care produces new broods more often.

Captures

10 chapters

Final reward: emblem “Captures”. Wild Pokémon are easier to catch.

Chapter 1 An Honest Guide Gale Jungle · Traveler

Help a traveler who is writing an honest field guide, starting by finding a page from the traveler's notebook.

Available
After meeting Myrio in Alliance Port and visiting the Gale Jungle at least once
Where to start
In the Gale Jungle, by the fire
Steps
  1. Talk to the traveler by the fire.
  2. Find the page from the traveler's notebook, in the Phreatic Cave.
  3. Take the page back to the traveler.
Rewards
Potion150 ₽
Chapter 2 The Empty Section Gale Jungle · Traveler

Catch a Gligar to give the desert section of the guide its very first real entry.

Available
After completing the quest "An Honest Guide" and earning the Alliance Port badge
Where to start
In the Gale Jungle, by the fire
Steps
  1. Talk to the traveler.
  2. Catch a Gligar in the Deuna Desert.
Rewards
Super Potion300 ₽New wild Pokémon : Fletchling
Chapter 3 An Old Book That Is Wrong Gale Jungle · Traveler

Catch a Cheruby to prove wrong an old book that claims this species never lives in cold caves.

Available
After completing the quest "The Empty Section" and earning the Agoma badge
Where to start
In the Gale Jungle, by the fire
Steps
  1. Talk to the traveler.
  2. Catch a Cheruby in the Frozen Cave.
Rewards
Chapter 4 A Mountain Never Surveyed Gale Jungle · Traveler

Catch a Flagoon to give Mt. Alliance its very first serious survey.

Available
After completing the quest "An Old Book That Is Wrong" and earning the Romaneige badge
Where to start
In the Gale Jungle, by the fire
Steps
  1. Talk to the traveler.
  2. Catch a Flagoon in Mt. Alliance.
Rewards
TM63500 ₽New wild Pokémon : Golbat
Chapter 5 A Trail Never Surveyed Gale Jungle · Traveler

Follow the snowy trail of Route 506 - East to its end, since no one has surveyed it, to find out where it leads.

Available
After completing the quest "A Mountain Never Surveyed" and earning the Kila-Poke badge
Where to start
In the Gale Jungle, by the fire
Steps
  1. Talk to the traveler.
  2. Follow the snowy trail of Route 506 - East to its end.
  3. Go back to the traveler and report where the trail leads.
Rewards
Lucky Egg2,550 ₽
Chapter 6 The Guide's Biggest Gap Gale Jungle · Naturalist

Catch a Scolipede to fill, in one stroke, the biggest gap left in the naturalist's entire guide.

Available
After completing the previous chapter, "A Trail Never Surveyed", and having already visited Beoda
Where to start
In Gale Jungle, by the fire
Steps
  1. Talk to the naturalist in Gale Jungle.
  2. Catch a Scolipede in the Wild Area (reached by flying).
Rewards
TM691,200 ₽
Chapter 7 A Falsified Survey Gale Jungle · Naturalist

Face a collector who catches far more than needed and resells rare specimens instead of documenting them.

Available
After completing the previous chapter, "The Guide's Biggest Gap", and earning the Beoda badge
Where to start
In Gale Jungle, by the fire
Steps
  1. Talk to the naturalist in Gale Jungle.
  2. Defeat the collector in the Hidden Cave.
  3. Go back to the naturalist in Gale Jungle.
Rewards
4,000 ₽
Chapter 8 A Valley Never Surveyed Gale Jungle · Naturalist

Go and look at a large valley on Route 510 that the guide has never surveyed, before deciding whether a capture there is worth the risk.

Available
After completing the previous chapter, "A Falsified Survey", and earning the Baydha badge
Where to start
In Gale Jungle, by the fire
Steps
  1. Talk to the naturalist in Gale Jungle.
  2. Go and look at the large valley in the east of Route 510.
  3. Go back to the naturalist with what you found.
Rewards
Timer Ball4,400 ₽
Chapter 9 The Toughest Ground Gale Jungle · Naturalist

Catch a Seraphox on Victory Road - 1, ground the naturalist has never dared to cross alone.

Available
After completing the previous chapter, "A Valley Never Surveyed", and earning the Litrem badge
Where to start
In Gale Jungle, by the fire
Steps
  1. Talk to the naturalist in Gale Jungle.
  2. Catch a Seraphox on Victory Road - 1.
Rewards
Chapter 10 The Last Entry Gale Jungle · Naturalist

Catch a Golurk, the last entry, so the naturalist's guide is finally complete.

Available
After completing the previous chapter, "The Toughest Ground", and earning the Dhalma badge
Where to start
In Gale Jungle, by the fire
Steps
  1. Talk to the naturalist in Gale Jungle.
  2. Catch a Golurk in Mt. Ikoastrah.
  3. See the guide, finally complete, with the naturalist.
Rewards
Sitrus Berry ×3Aipom Lv. 30, shinyEmblem “Captures”: Wild Pokémon are easier to catch.

Trade

10 chapters

Final reward: emblem “Trade”. Items cost less to buy and sell for more.

Chapter 1 A Stall, A Dream Alliance Port · Merchant

Help a merchant lay the first stone of a trade network between towns, by finding a first contact at the Maritile market.

Available
After meeting Myrio in Alliance Port
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the stall merchant.
  2. In Maritile, tell the local who knows the market about the merchant's plan.
  3. Bring the merchant the answer from Maritile.
Rewards
Great Ball600 ₽
Chapter 2 A Costly Passage Alliance Port · Merchant

Face the trainer who demands a "toll" from merchants arriving in Orevive.

Available
After completing the previous chapter, "A Stall, A Dream", and earning the Alliance Port badge
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the merchant.
  2. Defeat the trainer who demands a toll, in Orevive.
  3. Go back to the merchant, in Alliance Port.
Rewards
Chapter 3 The Missing Goods Alliance Port · Merchant

Track down the missing goods, hidden by a dishonest supplier before vanishing.

Available
After completing the previous chapter, "A Costly Passage", and earning the Agoma badge
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the merchant.
  2. Look for the hidden goods in Imland, in the west of town.
  3. Bring the recovered goods to the merchant.
Rewards
TM47400 ₽
Chapter 4 A Rumor Worth Checking Alliance Port · Merchant

Check out on the spot a rumor claiming that the merchant's goods are stolen.

Available
After completing the previous chapter, "The Missing Goods", and earning the Romaneige badge
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the merchant.
  2. Look for the origin of the rumor, in the north of Route 508.
  3. Go back to the merchant with your findings.
Rewards
Muscle Band1,450 ₽
Chapter 5 Open It, Or Let It Go Alliance Port · Merchant

Check whether a Water-type Pokémon can carry the load over the crossing to Cromalide, before the merchant decides whether to open this leg of the network.

Available
After completing the previous chapter, "A Rumor Worth Checking", earning the Kila-Poke badge and having already visited Cromalide
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the merchant.
  2. Show the merchant a Water-type Pokémon.
Rewards
Life Orb1,500 ₽
Chapter 6 Negotiating A Real Spot Alliance Port · Merchant

Lead the negotiation with a trader already established in Beoda, so that the Alliance Port merchant earns a real spot next to this trader.

Available
After completing the previous chapter, "Open It, Or Let It Go", and earning the Sorticora badge
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the merchant.
  2. Convince the trader established in Beoda to make a real spot for the Alliance Port merchant.
  3. Go back to the merchant, in Alliance Port.
Rewards
Chapter 7 A Spot He Will Not Give Up Alliance Port · Merchant

Face the occupier who has taken Baydha's best spot for the merchant's stall without any right to it, and refuses to move.

Available
After completing the previous chapter, "Negotiating A Real Spot", and earning the Beoda badge
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the merchant.
  2. Defeat the occupier of the best spot, in Baydha.
  3. Go back to the merchant, in Alliance Port.
Rewards
TM975,000 ₽
Chapter 8 A Warehouse To Confirm Alliance Port · Merchant

Check on site whether a big closed warehouse in Cromalide, the merchant's future depot, still holds up.

Available
After completing the previous chapter, "A Spot He Will Not Give Up", and earning the Baydha badge
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the merchant.
  2. Go check the condition of the closed warehouse in Cromalide.
  3. Go back to the merchant with your verdict.
Rewards
Red Card4,400 ₽
Chapter 9 Refusing The Easy Way Out Alliance Port · Merchant

Face the Dhalma broker, who takes badly the merchant's flat refusal to sacrifice the smaller towns of the network.

Available
After completing the previous chapter, "A Warehouse To Confirm", and earning the Litrem badge
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the merchant.
  2. Defeat the broker, in Dhalma.
  3. Go back to the merchant, in Alliance Port.
Rewards
Amulet Coin5,600 ₽
Chapter 10 The Last Link Alliance Port · Merchant

Follow the merchant's first convoy to Corallia, the last link of the network: the town has never had a market of its own.

Available
After completing the previous chapter, "Refusing The Easy Way Out", and earning the Dhalma badge
Where to start
In Alliance Port, at the merchant's stall
Steps
  1. Talk to the merchant.
  2. Go to Corallia and see whether the first convoy has arrived.
  3. Go back to the merchant with news of the convoy.
Rewards
Sitrus Berry ×3Luxury Ball ×5Potential Ball ×1010,000 ₽Emblem “Trade”: Items cost less to buy and sell for more.

Archaeology

5 chapters

Final reward: emblem “Archaeology”. Fossils turn up more often in the digging minigame.

Chapter 1 Never a Case of Her Own Museum · Orevive · Museum employee

The Museum employee spends every day cataloguing what others bring in. Help the employee finally take charge of a case.

Available
After meeting Myrio in Alliance Port and visiting the Orevive Museum at least once
Where to start
In the Orevive Museum, on the ground floor
Steps
  1. Talk to the employee at the Orevive Museum.
  2. Go and see the old Deuna wall on Route 504.
  3. Go back to the Museum employee.
Rewards
Potion1,200 ₽
Chapter 2 Trying Her Luck Museum · Orevive · Museum employee

Dig in front of the old Deuna wall on Route 504 to start the Museum employee's case, whatever the outcome.

Available
After completing the previous chapter, "Never a Case of Her Own"
Where to start
In the Orevive Museum, on the ground floor
Steps
  1. Talk to the employee at the Orevive Museum.
  2. Dig at the old Deuna wall on Route 504.
  3. Go back to the Museum employee after the dig.
Rewards
Super Potion1,400 ₽
Chapter 3 A Case Under Dispute Museum · Orevive · Museum employee

A visitor doubts that a mere apprentice could lead a real case. Defend the Museum employee's work against this visitor.

Available
After completing the previous chapter, "Trying Her Luck"
Where to start
In the Orevive Museum, on the ground floor
Steps
  1. Talk to the employee at the Orevive Museum.
  2. Defeat the doubting visitor upstairs in the Museum.
  3. Go back to the Museum employee.
Rewards
TM39350 ₽
Chapter 4 Stabilize Before Restoration Museum · Orevive · Museum employee

Bring 3 Antidotes to the Museum employee to disinfect and stabilize the fossil before its restoration.

Available
After completing the previous chapter, "A Case Under Dispute"
Where to start
In the Orevive Museum, on the ground floor
Steps
  1. Talk to the employee at the Orevive Museum.
  2. Get 3 Antidotes: the Poké Mart in Orevive should have some.
  3. Bring the Antidotes to the Museum employee.
Rewards
Chapter 5 The First Signed Case Museum · Orevive · Museum employee

The fossil has become a real Pokémon in perfect health. The visitor upstairs, the one who doubted the Museum employee, asks for a word: go up to find out what the visitor wants, then come back down with the answer.

Available
After completing the previous chapter, "Stabilize Before Restoration"
Where to start
In the Orevive Museum, on the ground floor
Steps
  1. Talk to the employee at the Orevive Museum.
  2. Go and see what the visitor upstairs in the Museum wants with the employee.
  3. Go back down and tell the Museum employee the news.
Rewards
Dawn StoneSun StoneDusk StoneEmblem “Archaeology”: Fossils turn up more often in the digging minigame.

Unlocks

Some quests unlock new wild Pokémon: once they are completed, these Pokémon start appearing in the region.

After the quest “Proof By Practice” (Green Thumb, chapter 3)
After the quest “The First Real Proof” (Green Thumb, chapter 5)
After the quest “Festival Day” (Fishing, chapter 5)
  • Route 503 · Tall grass · 0.6 % · Lv. 13–14
After the quest “The Old Trunk in the Book”
After the quest “Nobody Believed Him”
After the quest “The Tree No One Can Find”
After the quest “The Empty Section” (Captures, chapter 2)
After the quest “A Field Account”
After the quest “A Trace Before the Wind”
After the quest “The Changing Mushrooms”
After the quest “A Mountain Never Surveyed” (Captures, chapter 4)
After the quest “A Witness for the Marsh”
  • Route 507 · Tall grass · 1.8 % · Lv. 33–36
After the quest “The Cards No Longer Listen”
After the quest “An Arrokuda to Record”
  • Route 502 · Tall grass · 3.4 % · Lv. 45–48
After the quest “The Blocked Measuring Point”
After the quest “Checking, Not Believing”
  • Route 509 · Tall grass · 3 % · Lv. 49–52
After the quest “What Gets Left Behind”
After the quest “The Missing Example”
No quest matches.