80 quests · 9 quest trees (65 chapters)
Listed in the order you come across them during the adventure.
Every night, a Pokémon nibbles the young shoots in a Taro Village garden. Find out which one, then show one to the gardener.
Show a Lotad to a beachgoer who sees one every morning but can never get close to it.
Find the Burny cuddly toy of a Southtown resident, which vanished during the night.
Go and see in Illusia Forest whether the old hollow trunk described in a library book really exists.
Help the village mapmaker finish the trail map by observing the Titan of the Gale Jungle without provoking it.
A diver is training for the underwater trials of the Litrem Gym without being registered yet, and prefers to improve quietly. A training battle would help the diver feel ready.
Beat the trainer warming up near the dojo in Shu-Islet, to prove to a cafe customer that this trainer is not unbeatable.
Find the compass a hiker dropped at the foot of the ladder in the town well.
Go and see whether the Goldeen a relative of the angler used to talk about still shows up in the palm tree pool, then catch one to show the angler.
Help a resident of Maritile find the right gift idea for a surprise party.
Understand why the Iko Iko are wary of strangers in a hurry.
Help a newcomer earn the Iko Iko's acceptance: learn the right gesture from an Iko Iko, pass it on, then put it into practice in the Boglands.
Catch the rare Pokémon a hiker spotted in the Yellow Well cave, a sighting nobody believed.
Show a Rocute to a hiker who is too worried by the noise in the tunnels to go on.
Find, in the Red Well, the entrance to a side tunnel mentioned in old mining records and closed off for decades.
Show a Jowlta to the ranger on Stillwind Route, who never manages to get close to one. They can be found in the route's tall grass, but they are rare.
Help the herbalist on Route 501 find a tree sought for years, whose bark is used for healing.
Find some remains of the old city of Deuna for the travel journal of the tourist at the Orevive Museum.
Teach a lesson to the overconfident trainer who challenges everyone on Route 504.
Help a local resident of Route 505 find a relative who went to explore the Frozen Cave and never came back.
Check that Route 501 is safe, so that the book a local resident of Agoma ordered can finally arrive.
Watch the first attempt of a housekeeper in Agoma who has always dreamed of becoming a Pokémon groomer.
Find someone who lost at the Agoma Gym to write the first page of the register of failed attempts the Gym archivist wants to start.
Go and look at fresh tracks in the snow before the wind wipes them out, to find out whether a big Pokémon is bringing rocks down on Brumeo Path.
Ask two Rainbow Forest regulars about the giant mushrooms, for a curious hiker.
Find the viewpoint a painter is missing to paint the Frozen Cave.
Retrieve a knitted hat stuck up high, for the local resident who collects the belongings of the former residents of Imland.
Show a Leviton to the painter on the Electrostatic Route, who dreams of drawing one. Leviton lives among the floating rocks, on the other stretch of the road, toward Vanamane.
Recharge the radio of a traveler at the Pokémon Center, drained by the cold, with an Electric-type Pokémon.
Help the ice sculptor mend the cracked work block with an Ice-type Pokémon, before the season starts.
Bring supplies to a family isolated by the snow, at the request of a volunteer from the village association.
Show a Snover caught near Romaneige, on Route 505 or Brumeo Path, to a local resident who has not seen one since childhood.
Find the flashlight a local resident lost in the marsh on Route 507 during the storm.
Battle a trainer who wants to test some move choices before buying those moves from the Move Master with colored shards.
Since the explosion at the Sierra Power Plant, everyone on the road asks this former worker what happened. Telling everything could scare people, but staying quiet would leave them in the dark. Help make the call.
Go and see, on the former pilot's behalf, a stone dome spotted from the sky that the pilot never dared to approach.
Retrieve a scientist's measuring equipment, stuck between two floating rocks too charged for the scientist to get close.
Help an artisan in Vanamane test a wooden roof with a Rock-type Pokémon.
Check that the marsh on Route 507 can be crossed, for a local resident of Avah-Maha who needs a witness.
Test, from end to end, the route a town hall employee is preparing for cyclists.
Help a scientist in Kila-Poke recalibrate a mineral detector with an Electric-type Pokémon.
The Helion Antenna technician keeps an eye on everything that draws energy from the network. The street lamp survey is complete, except for Imland: go there and check the condition of the town's street lamps.
A scientist studies the Electric-type Pokémon of Seaway 512. A strange behavior, seen only once, has never happened again: show the scientist an Electric-type Pokémon to confirm it.
A Jellight was spotted once in the clumps of seaweed, and nobody has managed to catch one since. Catch one to prove it was not a dream.
The diver has just had the diving gear serviced and wants to be sure it holds up. Nothing beats a real underwater battle to put it to the test.
The lemonade seller on the terrace has a new recipe in mind: an iced lemonade. Before offering it, the seller wants to know whether an Ice-type Pokémon enjoys it.
Since this morning, the counters of a slot machine have been showing nonsense, but the staff insists everything is fine. A casino customer wants to restart it with an Electric-type Pokémon to prove it is out of order.
Help a former blackjack ace understand what is scrambling the ace's instinct, with a Psychic-type Pokémon.
Help the painter convince one last reluctant casino regular to join the painter's support group.
Out of pride, a trainer got pulled into an informal street fight. To back out without losing face, the trainer asks for someone to go and talk to the opponent who issued the challenge.
People say a hidden area, at the top of a cliff on Route 502, leads straight to the Wild Area. Read the sign at the foot of the cliff for the guide who advises travelers.
Help the researcher understand the Route 502 crystals, which react to sandstorms, by gathering what people on the road have noticed.
A naturalist is cataloguing the aquatic wildlife of the Wild Area for a regional inventory. Only one species is missing: Arrokuda, which can only be fished here with the Good Rod.
While packing, a traveler found a fragile antique book bearing the stamp of the Beoda Observatory. Bring it back to the Observatory archivist.
A climber is training to withstand the heat by the lava channel before climbing Mt. Alliance, but knows almost nothing about that mountain. Ask around Beoda what people say about it.
Find a Roseli Berry in a narrow passage near the gym, so that the restorer can finish restoring the murals.
Show a Lucario to a traveling breeder for a long-held project: bringing together two rarely crossed lines.
A meteorologist records the strength and direction of the wind every day, at the foot of the windmill. But the local Brawven chase the meteorologist off as soon as the equipment is set up: catch one to calm the others down.
People say a strange energy has transformed a corner of Hidden Cave. A scientist who only believes what can be checked asks for someone to go and look in person.
A trainer is training hard for a tournament and is looking for an opponent to find out where the team stands.
A researcher is studying how some Fighting-type Pokémon make up for a small size with technique. A small training battle will check this under real conditions, before the study is presented at the Trainers' School in Alliance Port.
Check two places described in the field notebook of a former Ghessa Laboratory assistant, the Ghessa windmills and the Route 510 bridge, before the notebook goes to the Orevive Museum.
A resident of the neighborhood can no longer stand the lights and humming of the city, and threatens to cut everything off on the day of the next Baydha Gym challenge. Convince that resident to give up.
A researcher is mapping the currents beneath Litrem for the city's fishers. The plans mention a mark carved on the fountain in the square, which nobody has found so far.
Help the Litrem carer heal an injured Chinchou by finding the rare healing flask lost on Route 506.
Since the last storm, two customers have not come back for their repaired nets. The net mender cannot leave the workshop, so go and tell them the nets are ready.
Prove a sailor's theory about what lives in the sea under the city, before the sailor retires for good.
The painter has to carve a memorial stone for sailors lost at sea, and the stone must last for years. To get it right, the painter wants a close look at a Rock-type Pokémon.
Near the lava, the heat is so strong that exhausted trainers drop items without noticing. The former miner collects them to hand back at the exit, but the back of the cave is too hot. Fetch them instead.
The trainer is about to register for the League, without being sure of being ready. One last serious battle should settle the question.
The trainer is training in a rock chamber before going to the League: the trainer's Fire Pokémon can go all out there without setting anything on fire. A training partner able to hold firm in battle is welcome.
A group of coworkers is preparing a small party on the square, by the fountain. The centerpiece of the decoration was left at the foot of a big building. Check whether it is still in good shape.
Help a repair technician get back the last component needed for some aging machines, kept by a scavenger in the southeast of Dhalma.
Gather the tower researchers' documents and show a Steel-type Pokémon, for an exhibition on sustainable solutions.
After weeks in the jungle, the explorer still cannot figure out what the big white-barked trees are. Ask the researcher working in the jungle.
Before leaving for the League, the trainer wants one last friendly challenge to sharpen up one final time.
Follow in the footsteps of a Corallia resident: see the place of the find, learn to wait as the resident once did, and finally hear the story of the Egg kept for years.
The hiker is warming up a team of Pokémon in Corallia before setting off for the volcano, and is looking for one last worthy opponent.
The shop clerk is preparing supplies for trainers heading to the League, without knowing what they really need. Ask two trainers passing through.
Someone saw red lights at night at the top of the volcano. Observe the lava near the volcano entrance to find out where the lights come from.
Series of chapters around a theme. The last chapter of each tree gives an emblem or a title.
Final reward: title “Green Thumb”. Grass and Bug Pokémon already nearby show up more often.
Help a forest gardener who has a feel for living things but whom nobody takes seriously for lack of formal training.
Ask the Miltank breeder in Taro Village for something to feed the soil of the gardener's test plot, rather than a shop fertilizer.
Catch a Ledyba, a real pollinator found on site, to verify that the gardener's method truly works.
Show the gardener a Grass-type Pokémon to see how it reacts near the test plot and judge whether the soil is healthy.
See the gardener's test plot up close: the first concrete proof that the method truly works.
Final reward: title “Naturalist”. Pick a type: Pokémon of that type already nearby show up more often.
Listen to the gardener, now recognized, explain that a real feel for the land goes well beyond plants.
Face the Ground-type specialist, renowned across the region, in the Hidden Cave, then let the gardener know.
Choose a type and prove to the gardener that you master it, by showing a Pokémon of that type.
Go see for yourself the tall grass in the west of Victory Road - 4, which trainers call dangerous and no serious document describes, to give the gardener direct confirmation.
Face the gardener in person, in front of the test plot, for the final challenge: the hardest of all.
Final reward: emblem “Fishing”. Fish bite more often, and every rod turns up rare catches more easily.
Find the lucky float of an angler who dreads botching it at the Fishing Festival, then fish together for a while.
Show the village angler that all it takes is waiting for a real bite before hooking, with the Old Rod.
Ask at the village farm what is known there about the Old Beard, the giant Fishock of the village, to help the angler go after it at the Festival.
Show the angler once more that patience works, by catching a Fishock with the Old Rod.
On the day of the Fishing Festival, finally land the Old Beard.
Final reward: emblem “Trainers”. Every trainer battle earns more money.
Hear out the plan of a trainer looking for an opponent of the same level, then open the trainer's record with a battle.
Battle an opponent who finally agrees to appear in the Shu-Islet trainer's record, right after your name.
Face an opponent who has trained alone at the same spot ever since beating the Shu-Islet trainer, years ago.
Face a marsh opponent who never grants a second chance to a challenger who has already won once.
Face an opponent retired from competition since a public defeat. The Shu-Islet trainer's request is the first in years to change that opponent's mind.
Face a duo of trainers who only battle challengers with a proven track record.
Face an opponent in Ghessa, under the eyes of a regional sponsorship scout the Shu-Islet trainer hopes to convince. This battle matters more than all the previous ones.
Face an opponent who only battles underwater, where bubbles blur your sight.
Face an opponent far stronger than all the previous ones, sought out on purpose by the Shu-Islet trainer so the record reflects a real test.
Face the evaluator sent by the sponsorship committee for the very last battle of the Shu-Islet trainer's record, then learn the decision.
Final reward: emblem “Shiny”. The odds of finding a shiny Pokémon go up.
Help a rumor chaser, who has tracked unusually colored Pokémon for years without ever seeing a single one, check a first rumor at the Maritile market.
Check on the spot the place of a rumor from last season, on Route 505, rather than repeating the story as it was told.
Catch an ordinary Ralts so the rumor chaser knows exactly what to compare a future sighting to.
Find the satchel a friend of the rumor chaser lost in Kila-Poke, then bring back three Repels.
Test the rumor chaser's theory about a color pattern specific to Ghost-type Pokémon, on an ordinary individual.
Face a rival rumor hunter whose methods are so reckless that everything nearby flees before the rumor chaser can verify anything.
Check the most precise lead the rumor chaser has ever had.
Gather Super Repels to hold a stakeout of several days in Litrem without being noticed.
Check the last sighting in Dhalma, then watch the rumor chaser cross-check every lead and finally spot a common pattern.
Wait with the rumor chaser at the right place and the right time, for a first real look at an unusually colored Pokémon.
Final reward: emblem “Breeding”. Eggs hatch much faster, and the day care produces new broods more often.
The Day Care apprentice needs help with a Pokémon in care that will not calm down.
The apprentice wants to see whether a calm Pokémon, used to people, can soothe the Emberlet. For that, the apprentice needs a Normal-type Pokémon caught on the south side of the beach.
Catch a Flufflet, which falls asleep anywhere, and bring it near the Emberlet.
The racket from a training match on the beach scares the still-nervous Emberlet into running away. The apprentice needs help to find it.
The Emberlet's trainer is coming to pick it up today. Before that, the apprentice needs the notebook that was left in a caravan.
Final reward: emblem “Captures”. Wild Pokémon are easier to catch.
Help a traveler who is writing an honest field guide, starting by finding a page from the traveler's notebook.
Catch a Gligar to give the desert section of the guide its very first real entry.
Catch a Cheruby to prove wrong an old book that claims this species never lives in cold caves.
Catch a Flagoon to give Mt. Alliance its very first serious survey.
Follow the snowy trail of Route 506 - East to its end, since no one has surveyed it, to find out where it leads.
Catch a Scolipede to fill, in one stroke, the biggest gap left in the naturalist's entire guide.
Face a collector who catches far more than needed and resells rare specimens instead of documenting them.
Go and look at a large valley on Route 510 that the guide has never surveyed, before deciding whether a capture there is worth the risk.
Catch a Seraphox on Victory Road - 1, ground the naturalist has never dared to cross alone.
Catch a Golurk, the last entry, so the naturalist's guide is finally complete.
Final reward: emblem “Trade”. Items cost less to buy and sell for more.
Help a merchant lay the first stone of a trade network between towns, by finding a first contact at the Maritile market.
Face the trainer who demands a "toll" from merchants arriving in Orevive.
Track down the missing goods, hidden by a dishonest supplier before vanishing.
Check out on the spot a rumor claiming that the merchant's goods are stolen.
Check whether a Water-type Pokémon can carry the load over the crossing to Cromalide, before the merchant decides whether to open this leg of the network.
Lead the negotiation with a trader already established in Beoda, so that the Alliance Port merchant earns a real spot next to this trader.
Face the occupier who has taken Baydha's best spot for the merchant's stall without any right to it, and refuses to move.
Check on site whether a big closed warehouse in Cromalide, the merchant's future depot, still holds up.
Face the Dhalma broker, who takes badly the merchant's flat refusal to sacrifice the smaller towns of the network.
Follow the merchant's first convoy to Corallia, the last link of the network: the town has never had a market of its own.
Final reward: emblem “Archaeology”. Fossils turn up more often in the digging minigame.
The Museum employee spends every day cataloguing what others bring in. Help the employee finally take charge of a case.
Dig in front of the old Deuna wall on Route 504 to start the Museum employee's case, whatever the outcome.
A visitor doubts that a mere apprentice could lead a real case. Defend the Museum employee's work against this visitor.
Bring 3 Antidotes to the Museum employee to disinfect and stabilize the fossil before its restoration.
The fossil has become a real Pokémon in perfect health. The visitor upstairs, the one who doubted the Museum employee, asks for a word: go up to find out what the visitor wants, then come back down with the answer.
Some quests unlock new wild Pokémon: once they are completed, these Pokémon start appearing in the region.