Wiki

Abilities

275 abilities listed

Acharnement
Ses attaques gagnent en puissance à chaque tour d'affilée où il attaque.
Adaptability
Powers up moves of the same type.
Aerilate
Normal-type moves become Flying-type and power up.
Aftermath
Damages the attacker landing the finishing hit.
Air Lock
Eliminates the effects of weather.
Analytic
Boosts move power when the Pokémon moves last.
Anger Point
Maxes Attack after taking a critical hit.
Anti-Flight
Greatly raises Attack when facing Flying-type Pokémon. Activates only when entering battle.
Anticipation
Senses a foe's dangerous moves.
Arena Trap
Prevents the foe from fleeing.
Aroma Veil
Protects against attacks that limit move choices.
Aura Break
Reverses \Aura\ Abilities to weaken affected moves.
Bad Dreams
Reduces a sleeping foe's HP.
Bad Omen
Spreads its Ability when hit by an offensive move.
Battery
Powers up ally Pokémon's special moves.
Battle Armor
The Pokémon is protected against critical hits.
Battle Bond
Defeating a foe lets it become Ash-Greninja.
Beast Boost
Boosts its best stat each time it deals a KO.
Bel Hommage
Quand il est K.O., le Pokémon qui le remplace augmente fortement sa meilleure statistique.
Berserk
Ups Sp. Atk if a hit makes its HP half or less.
Big Pecks
Protects from Defense-lowering attacks.
Blaze
Powers up Fire-type moves in a pinch.
Bulletproof
Protects the Pokémon from some ball and bomb moves.
Carnival
It raises a random stat of Pokémon that dance or disguise themselves. Getting a boost twice in the same stat causes confusion.
Cheek Pouch
Restores HP as well when the Pokémon eats a Berry.
Chlorophyll
Boosts the Pokémon's Speed in sunshine.
Clear Body
Prevents other Pokémon from lowering its stats.
Cloud Nine
Eliminates the effects of weather.
Color Change
Changes the Pokémon's type to the foe's move.
Comatose
It is always drowsing, and attacks without waking.
Competitive
Sharply boosts Sp. Atk when a stat is lowered.
Compound Eyes
The Pokémon's accuracy is boosted.
Contrary
Makes stat changes have an opposite effect.
Corrosion
It can poison Steel- and Poison-type targets.
Cryogeny
Raises Defense by one stage each turn during hail.
Cumulonimbus
Starts heavy rain on entry and raises the user's Sp. Atk and Speed by one stage.
Cursed Body
May disable a move used on the Pokémon.
Cute Charm
Contact with the Pokémon may cause infatuation.
Damp
Prevents the use of self-destructing moves.
Dancer
Repeats another Pokémon's dance move immediately.
Dark Aura
Powers up each Pokémon's Dark-type moves.
Dazzling
Makes foes unable to use priority attacks.
Defeatist
Lowers stats when HP becomes half or less.
Defiant
When its stats are lowered its Attack increases.
Delta Stream
Alters weather to remove Flying-type's weaknesses.
Desolate Land
Changes the weather to nullify Water-type moves.
Digi-Nope
Reduces enemy Digitalization by 1 turn; if a foe is digitalized, gains +1 Speed at end of turn. Cannot digitalize.
Disguise
Its shroud protects it from an attack just once.
Diversion
S'il baisse une stat d'un ennemi : femelle, sa prochaine attaque sur lui est critique ; mâle, l'ennemi agit en dernier au tour suivant.
Download
Adjusts power according to a foe's defenses.
Dragon Trap
Prevents Dragon-type Pokémon from escaping. In the wild, attracts Dragon types if this Pokémon leads the party.
Drizzle
The Pokémon makes it rain if it appears in battle.
Drought
Turns the sunlight harsh if it is in battle.
Dry Skin
Reduces HP if it is hot. Water restores HP.
Early Bird
The Pokémon awakens quickly from sleep.
Effect Spore
Contact may poison or cause paralysis or sleep.
Electric Surge
Turns the ground into Electric Terrain.
Emergency Exit
Switches out if its HP becomes half or less.
Fairy Aura
Powers up each Pokémon's Fairy-type moves.
Fast Motor
Its speed is so great that it is immune to weather damage.
Filter
Reduces damage from super-effective attacks.
Firewall
Raises Sp. Def when hit by an attack.
Flame Body
Contact with the Pokémon may burn the attacker.
Flare Boost
Powers up special attacks when burned.
Flash Fire
It powers up Fire-type moves if it is hit by one.
Flower Gift
Powers up party Pokémon when it is sunny.
Flower Veil
Protects Grass-type allies from stat/status effects.
Fluffy
Resists contact damage but weaker to Fire-type.
Forecast
Castform transforms with the weather.
Forewarn
Determines what moves a foe has.
Fragility
Runs from wild battles or switches out when HP falls to half or less.
Friend Guard
Reduces damage done to allies.
Frisk
The Pokémon can check a foe's held item.
Full Metal Body
Prevents other Pokémon from lowering its stats.
Fur Coat
Halves the damage from physical moves.
Gale Wings
Flying-type moves gain priority when its HP is full.
Galvanize
Normal-type moves become Electric-type and powered.
Gemini
Opposing Abilities do not block this Pokémon's moves.
Glass Heart
At the end of each turn, boosts Defense and Sp. Def if HP is full.
Gluttony
Encourages the early use of a held Berry.
Gooey
Contact with it lowers the attacker's Speed stat.
Grass Pelt
Boosts the Defense stat on Grassy Terrain.
Grassy Surge
Turns the ground into Grassy Terrain.
Guts
Boosts Attack if there is a status problem.
Harmony
No battle effect. This Pokémon is at peace.
Harvest
May create another Berry after one is used.
Healer
May heal an ally's status conditions.
Heatproof
Weakens the power of Fire-type moves.
Heavy Metal
Doubles the Pokémon's weight.
Hologram
Transforms into the opponent as soon as it enters battle.
Honey Gather
The Pokémon may gather Honey from somewhere.
Hotheaded
The Pokémon is reckless and becomes confused when entering battle.
Huge Power
Raises the Pokémon's Attack stat.
Hustle
Boosts the Attack stat, but lowers accuracy.
Hydration
Heals status problems if it is raining.
Hyper Cutter
Prevents other Pokémon from lowering Attack stat.
Ice Body
The Pokémon gradually regains HP in a hailstorm.
Ice Scales
Halves damage taken from special moves.
Illuminate
Raises the likelihood of meeting wild Pokémon.
Illusion
Comes out disguised as the Pokémon in back.
Immunity
Prevents the Pokémon from getting poisoned.
Imperial
Prevents opponents from using priority moves.
Imposter
Transforms into the opponent as soon as it enters battle.
Infernal Cycle
Below 50% HP, raises Sp. Atk and Speed but lowers defenses.
Infiltrator
Passes through the foe's barrier and strikes.
Innards Out
Damages an attacker that lands the finishing hit.
Inner Focus
The Pokémon is protected from flinching.
Insomnia
Prevents the Pokémon from falling asleep.
Intimidate
Lowers the foe's Attack stat.
Iron Barbs
Inflicts damage to the Pokémon on contact.
Iron Fist
Boosts the power of punching moves.
Justified
Raises Attack when hit by a Dark-type move.
Keen Eye
Prevents other Pokémon from lowering accuracy.
Klutz
The Pokémon cannot use any held items.
Leaf Guard
Prevents problems with status in sunny weather.
Levitate
Gives full immunity to all Ground-type moves.
Light Metal
Halves the Pokémon's weight.
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Limber
The Pokémon is protected from paralysis.
Liquid Ooze
Damages attackers using any draining move.
Liquid Voice
Its sound-based moves become Water-type.
Long Reach
Uses moves without making contact with the target.
Luminosense
Prevents other Pokémon from lowering its stats. Ice-type moves gain priority and are boosted by 1.3x.
Magic Bounce
Reflects status-changing moves.
Magic Guard
The Pokémon only takes damage from attacks.
Magic Web
Prevents escape.
Magician
Steals the held item of a Pokémon it hits.
Magma Armor
Prevents the Pokémon from becoming frozen.
Magnet Pull
Prevents Steel-type Pokémon from escaping.
Marvel Scale
Ups Defense if there is a status problem.
Mega Launcher
Powers up aura and pulse moves.
Merciless
Its attacks are critical hits when it is poisoned.
Minus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Misty Surge
Turns the ground into Misty Terrain.
Mold Breaker
Moves can be used regardless of Abilities.
Moody
Raises one stat and lowers another.
Morphox Law
Prevents foes from escaping or switching. Lowers foes' Speed and Evasion each turn.
Motor Drive
Raises Speed if hit by an Electric-type move.
Moxie
Boosts Attack after knocking out any Pokémon.
Multiscale
Reduces damage when HP is full.
Multitype
Changes type to match the held Plate.
Mummy
Contact with this Pokémon spreads this Ability.
Natural Cure
All status problems heal when it switches out.
Neuroforce
Powers up moves that are super-effective.
No Guard
Ensures attacks by or against the Pokémon land.
Normalize
All the Pokémon's moves become the Normal type.
Oblivious
Prevents it from becoming infatuated.
Overcoat
Protects the Pokémon from damage from weather.
Overgrow
Powers up Grass-type moves in a pinch.
Overload
Boosts Electric-type moves by 1.5x, but damages the user.
Own Tempo
Prevents the Pokémon from becoming confused.
Parental Bond
Parent and child each attacks.
Permafrost
Starts hail on entry. During hail, the Pokémon's defenses are strengthened.
Petal Guard
Reflects 1/16 of physical attack damage. Restores 1/8 HP each turn under harsh sunlight.
Pickpocket
Steals an item when hit by another Pokémon.
Pickup
The Pokémon may pick up items.
Pixilate
Normal-type moves become Fairy-type and powered up.
Plant Instinct
Raises its defenses if hit by a super-effective move and restores 1/8 of its HP.
Plenisphere
Cancels weather effects and also suppresses the Abilities of Ruki Pokémon.
Plus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Poison Heal
Restores HP if the Pokémon is poisoned.
Poison Point
Contact with the Pokémon may poison the attacker.
Poison Touch
May poison targets when a Pokémon makes contact.
Power Construct
Changes with other Cells if HP becomes half or less.
Power of Alchemy
Copies the Ability of a defeated ally.
Prankster
Gives priority to a status move.
Pressure
The Pokémon raises the foe's PP usage.
Primordial Sea
Changes the weather to nullify Fire-type moves.
Prism Armor
Reduces damage from super-effective attacks.
Propeller Tail
Ignores opposing Abilities and moves that redirect attacks.
Protean
It changes type to that of the move it is about to use.
Psychic Surge
Turns the ground into Psychic Terrain.
Punishment
Contact with this Pokémon lowers the attacker's Sp. Atk.
Pure Power
Raises the Pokémon's Attack stat.
Pyrosense
May burn a contact attacker. When HP is low, Speed rises.
Queenly Majesty
Makes foes unable to use priority attacks.
Quick Feet
Boosts Speed if there is a status problem.
Rain Dish
The Pokémon gradually regains HP in rain.
Rattled
Some move types scare it and boost its Speed.
Reaper
Restores 70% of the damage dealt when the attack knocks out the target. Prevents flinching.
Receiver
Copies the Ability of a defeated ally.
Reckless
Powers up moves that have recoil damage.
Refrigerate
Normal-type moves become Ice-type and powered up.
Regenerator
Restores a little HP when withdrawn from battle.
Rivalry
Deals more damage to a foe of the same gender.
RKS System
Its type matches the memory disc it holds.
Rock Head
Protects the Pokémon from recoil damage.
Rough Skin
Inflicts damage to the foe on contact.
Run Away
Enables a sure getaway from wild Pokémon.
Sand Force
Boosts certain moves' power in a sandstorm.
Sand Rush
Boosts the Pokémon's Speed in a sandstorm.
Sand Stream
The Pokémon summons a sandstorm in battle.
Sand Veil
Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Schooling
Forms a powerful school while it has a lot of HP.
Scrappy
Enables moves to hit Ghost-type Pokémon.
Serene Grace
Boosts the likelihood of added effects appearing.
Shadow Shield
Resists damage while its HP is full.
Shadow Tag
Prevents the foe from fleeing.
Shed Skin
The Pokémon may heal its own status problems.
Sheer Force
Removes added effects to increase move damage.
Shell Armor
The Pokémon is protected against critical hits.
Shield Dust
Blocks the added effects of attacks taken.
Shields Down
Its shell breaks if its HP becomes half or less.
Shrinking Skin
Loses power as the battle goes on.
Simple
The Pokémon is prone to wild stat changes.
Singularity
Boosts Tech-type moves used by every Pokémon.
Skill Link
Increases the frequency of multi-strike moves.
Slow Start
Temporarily halves Attack and Speed.
Slush Rush
Boosts the Pokémon's Speed stat in a hailstorm.
Sniper
Powers up moves if they become critical hits.
Snow Cloak
Raises evasion in a hailstorm.
Snow Warning
The Pokémon summons a hailstorm in battle.
Social Contract
On entry, lowers all foes' Attack by 2 stages, ignoring anti-drop Abilities. The user also loses 2 Attack stages. Once per battle per holder.
Solar Power
In sunshine, Sp. Atk is boosted but HP decreases.
Solid Rock
Reduces damage from super-effective attacks.
Soul-Heart
Boosts Sp. Atk each time a Pokémon faints.
Soundproof
Gives full immunity to all sound-based moves.
Speed Boost
Its Speed stat is gradually boosted.
Spiral
Switches between defensive and offensive forms depending on the moves used.
Stag Will
Restores HP if poisoned. Prevents offensive stats and Speed from being lowered.
Stakeout
Deals doubles damage to a target's replacement.
Stall
The Pokémon moves after all other Pokémon do.
Stamina
Boosts Defense when hit by an attack.
Stance Change
Changes between Blade and Shield Forme with attacks.
Static
Contact with the Pokémon may cause paralysis.
Steadfast
Raises Speed each time the Pokémon flinches.
Steam Reactor
Restores HP if hit by a Water- or Fire-type move.
Steelworker
Powers up Steel-type moves.
Stench
The stench may cause the target to flinch.
Sticky Hold
Protects the Pokémon from item theft.
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Strong Jaw
Boosts the power of biting moves.
Sturdy
It cannot be knocked out with one hit.
Suction Cups
Negates all moves that force switching out.
Super Luck
Heightens the critical-hit ratios of moves.
Surge Surfer
Doubles Speed on Electric Terrain.
Swarm
Powers up Bug-type moves in a pinch.
Sweet Veil
Prevents itself and allies from falling asleep.
Swift Swim
Boosts the Pokémon's Speed in rain.
Symbiosis
Passes its held item to an ally that has used theirs.
Synchronize
Passes a burn, poison, or paralysis to the foe.
Tangled Feet
Raises evasion if the Pokémon is confused.
Tangling Hair
Contact with it lowers the attacker's Speed.
Technician
Powers up the Pokémon's weaker moves.
Telepathy
Anticipates an ally's attack and dodges it.
Teravolt
Moves can be used regardless of Abilities.
Thick Fat
Ups resistance to Fire- and Ice-type moves.
Tinted Lens
Powers up \not very effective\ moves.
Torrent
Powers up Water-type moves in a pinch.
Tough Claws
Powers up moves that make direct contact.
Toxic Boost
Powers up physical attacks when poisoned.
Trace
The Pokémon copies a foe's Ability.
Triage
Gives priority to a healing move.
Trojan Horse
Has a 50% chance to plant a bomb on contact; it explodes next turn for 25% HP.
Trou de Mémoire
À son arrivée, bloque la dernière capacité utilisée par chaque ennemi pendant 3 tours.
Truant
Pokémon cannot attack on consecutive turns.
Turboblaze
Moves can be used regardless of Abilities.
Ultra Zephyr
Sets Tailwind on entry.
Unaware
Ignores any stat changes in the Pokémon.
Unburden
Raises Speed if a held item is used.
Unnerve
Makes the foe nervous and unable to eat Berries.
Victory Star
Boosts the accuracy of its allies and itself.
Vital Spirit
Prevents the Pokémon from falling asleep.
Volt Absorb
Restores HP if hit by an Electric-type move.
Water Absorb
Restores HP if hit by a Water-type move.
Water Bubble
Weakens incoming Fire-type moves and prevents burns.
Water Compaction
Sharply ups Defense when hit by a Water-type move.
Water Veil
Prevents the Pokémon from getting a burn.
Weak Armor
Physical attacks lower Defense and raise Speed.
White Smoke
Prevents other Pokémon from lowering its stats.
Wimp Out
Switches out if its HP becomes half or less.
Wonder Guard
Only super-effective moves will hit.
Wonder Skin
Makes status-changing moves more likely to miss.
Zen Mode
Changes the Pokémon's shape when HP is halved.